コード例 #1
0
        public new DialogResult ShowDialog(UInt16 Num = 4, double Angle = 360, bool blnCenter = true, bool blnPreserveDirection = true)
        {
            DialogResult res = base.ShowDialog();

            if (res == DialogResult.OK)
            {
                Dialog_CircleArray with_1 = this;
                Num                  = with_1.Num;
                Angle                = with_1.Angle;
                blnCenter            = with_1.blnCenter;
                blnPreserveDirection = with_1.blnPreserveDirection;
            }
            return(res);
        }
コード例 #2
0
ファイル: Ribbon_eZvso.cs プロジェクト: sunjini/eZOffice
        /// <summary>
        /// 旋转阵列
        /// </summary>
        public void CircleArray(object sender, RibbonControlEventArgs e)
        {
            Selection sel = _app.ActiveWindow.Selection;

            if (sel.Count > 0)
            {
                if (Dlg_CircleArray == null)
                {
                    Dlg_CircleArray = new Dialog_CircleArray();
                }
                double angle = 0;                    // 旋转阵列的总角度
                UInt16 n     = 0;                    // 旋转阵列的个数
                bool   blnPreserveDirection = false; //是否保留对象的角度方向
                //
                //DialogResult res = Dlg_CircleArray.ShowDialog(Num: ref n, Angle: ref angle, blnPreserveDirection: ref blnPreserveDirection);
                DialogResult res = Dlg_CircleArray.ShowDialog(Num: n, Angle: angle,
                                                              blnPreserveDirection: blnPreserveDirection);

                if (res == DialogResult.OK)
                {
                    Shape shp;
                    if (sel.Count == 1)
                    {
                        shp = sel[1];
                    }
                    else
                    {
                        shp = sel.Group();
                    }
                    double baseX          = Convert.ToDouble(shp.Cells["PinX"].ResultIU); // 图形的旋转中心在页面中的绝对X坐标
                    double baseY          = Convert.ToDouble(shp.Cells["PinY"].ResultIU); // 图形的旋转中心在页面中的绝对Y坐标
                    double OrigionalAngle = Convert.ToDouble(shp.Cells["Angle"].Result[VisUnitCodes.visDegrees]);
                    double Width          = Convert.ToDouble(shp.Cells["Width"].ResultIU);
                    double Height         = Convert.ToDouble(shp.Cells["Height"].ResultIU);
                    string strLocPinX     = Convert.ToString(shp.Cells["LocPinX"].Formula);
                    string strLocPinY     = Convert.ToString(shp.Cells["LocPinY"].Formula);
                    double WidthScale     = 0;
                    double HeightScale    = 0;

                    try
                    {
                        WidthScale  = double.Parse(strLocPinX.Substring(6)); // 图形的旋转中心相对于图形的左下角点的位置: Width*0.5
                        HeightScale = double.Parse(strLocPinY.Substring(7)); // 图形的旋转中心相对于图形的左下角点的位置: Height*0.5
                    }
                    catch (Exception)
                    {
                        MessageBox.Show("请在ShapeSheet中以相对值的形式来表达 LocPinX 与 LocPinY 的值", "Error", MessageBoxButtons.OK,
                                        MessageBoxIcon.Error);
                        return;
                    }
                    double OriginalCenterX = baseX - Width * WidthScale + Width * 0.5;    // 图形的中心点在页面中的绝对X坐标
                    double OriginalCenterY = baseY - Height * HeightScale + Height * 0.5; // 图形的中心点在页面中的绝对Y坐标
                    double r = Math.Sqrt(Math.Pow(baseX - OriginalCenterX, 2) + Math.Pow(baseY - OriginalCenterY, 2));
                    // ------------------------ 开始复制形状  ----------------------
                    Shape NewShape = default(Shape);
                    _app.ShowChanges = false;
                    for (UInt16 i = 1; i <= n - 1; i++)
                    {
                        double deltaA = Convert.ToDouble(angle / n * i / 180 * Math.PI); // 单位为弧度
                        NewShape = shp.Duplicate();
                        //将形状移动回原位
                        NewShape.Cells["PinX"].ResultIU = baseX;
                        NewShape.Cells["PinY"].ResultIU = baseY;
                        if (blnPreserveDirection) //是否保留对象的角度方向
                        {
                            if (r > 0)            // 此时新图形与原图形在同一个位置,不用作任何的移动,而且下面的alpha角算出来为无穷,因为分母r为0.
                            {
                                double alpha      = Math.Asin((OriginalCenterY - baseY) / r);
                                double NewCenterX = baseX + r * Math.Cos(deltaA + alpha); // 注意三角函数计算时的单位为弧度
                                double NewCenterY = baseY + r * Math.Sin(deltaA + alpha);
                                //新形状的中心点在页面中的绝对坐标值
                                NewShape.Cells["PinX"].ResultIU = NewCenterX - OriginalCenterX + baseX;
                                NewShape.Cells["PinY"].ResultIU = NewCenterY - OriginalCenterY + baseY;
                            }
                        }
                        else
                        {
                            NewShape.Cells["Angle"].Result[VisUnitCodes.visDegrees] = OrigionalAngle +
                                                                                      deltaA / Math.PI * 180;
                        }
                    }

                    _app.ShowChanges = true;
                }
            }
            else
            {
                MessageBox.Show(@"请先选择至少一个图形对象。");
            }
        }