コード例 #1
0
ファイル: db.cs プロジェクト: urusai88/wow-emulator-archive
        public void Serialize(object h)
        {
            pack = new ByteArrayBuilder();
            pack.Add((uint)0);
            Add(h);
            WriteAll();

            long pos = stream.Position;

            pack.Add((uint)pos);
            stream.Seek(0, SeekOrigin.Begin);
            WriteAll();
            stream.Seek(pos, SeekOrigin.Begin);

            ArrayList n = new ArrayList();

            n.AddRange(new int[codes.Count]);
            IDictionaryEnumerator pe = codes.GetEnumerator();

            while (pe.MoveNext())
            {
                n[(int)pe.Value] = (string)pe.Key;
            }
            Add(n);
            WriteAll();
        }
コード例 #2
0
ファイル: db.cs プロジェクト: urusai88/wow-emulator-archive
        public object Deserialize()
        {
            byte[] b = new byte[4];
            stream.Read(b, 0, b.Length);

            pack = new ByteArray(b);
            uint pos = pack.GetDWord();

            stream.Seek(pos, SeekOrigin.Begin);
            b = new byte[stream.Length - pos];
            stream.Read(b, 0, b.Length);
            pack = new ByteArray(b);

            codes.Clear();
            ArrayList n = Get() as ArrayList;

            for (int i = 0; i < n.Count; i++)
            {
                codes.Add((uint)i, n[i]);
            }

            stream.Seek(4, SeekOrigin.Begin);
            b = new byte[pos - 4];
            stream.Read(b, 0, b.Length);
            pack = new ByteArray(b);

            return(Get());
        }
コード例 #3
0
        bool Create(ByteArrayBase items)
        {
            base.Create();

            while (items.pos < items.Length)
            {
                AddItem(items);
            }

            SetUpdateValue(UpdateFields.UNIT_FIELD_FLAGS, (uint)0x1008);             // player

            for (ushort i = 0; i < stat.Length; i++)
            {
                SetUpdateValue(UpdateFields.PLAYER_FIELD_POSSTAT0 + i, (uint)0);
                SetUpdateValue(UpdateFields.PLAYER_FIELD_NEGSTAT0 + i, (uint)0);
            }
            SetUpdateValue(UpdateFields.PLAYER_FIELD_COINAGE, (uint)0);

            SetUpdateValue(UpdateFields.PLAYER_BYTES, (uint)(((uint)skin) | ((uint)face << 8) | ((uint)hairStyle << 16) | ((uint)hairColor << 24)));
            SetUpdateValue(UpdateFields.PLAYER_BYTES_2, (uint)((facialHair << 8) + (1 << 24)));

            SetUpdateValue(UpdateFields.PLAYER_XP, xp);
            SetUpdateValue(UpdateFields.PLAYER_NEXT_LEVEL_XP, Script.GetNextLevelXP(this));
            SetUpdateValue(UpdateFields.PLAYER_REST_STATE_EXPERIENCE, restxp);
            SetUpdateValue(UpdateFields.PLAYER_CHARACTER_POINTS1, (uint)0);

            SetUpdateValue(UpdateFields.PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, (uint)0);
            SetUpdateValueFloat(UpdateFields.PLAYER_AMMO_ID, (float)1.0);

            UpdateItemStats();

            return(true);
        }
コード例 #4
0
        protected override bool Create(Character c, Hashtable data, ByteArrayBase moredata)
        {
            if (!base.Create(c, data, moredata))
            {
                return(false);
            }

            items = new Item[(int)data["containerslots"]];
            SetUpdateValue(UpdateFields.CONTAINER_FIELD_NUM_SLOTS, (uint)items.Length);

            while (moredata != null)
            {
                SlotID slot = (SlotID)moredata.GetByte();
                if (slot == SlotID.CHARACTER)
                {
                    break;
                }
                uint   e   = moredata.GetDWord();
                ushort len = moredata.GetWord();
                Item   n   = new Item(gameServer);
                n = n.Create(c, e, new ByteArray(moredata.GetArray(len)));
                if (n != null)
                {
                    n.SetUpdateValue(UpdateFields.ITEM_FIELD_CONTAINED, GUID);
                    //n.SetUpdateValue(UpdateFields.ITEM_FIELD_CONTAINED_01, GUID);
                    SetItem(slot, n);
                }
            }
            return(true);
        }
コード例 #5
0
        public Item Create(Character c, uint entry, ByteArrayBase data)
        {
            Hashtable r = GetData(entry);

            if (r == null)
            {
                return(null);
            }

            Item p = null;

            if (r.Contains("containerslots"))
            {
                p = new Container(gameServer);
            }
            else
            {
                p = new Item(gameServer);
            }
            p.Entry = entry;
            if (p.Create(c, r, data))
            {
                return(p);
            }
            return(null);
        }
コード例 #6
0
        bool AddItem(ByteArrayBase data)
        {
            byte   slot;
            uint   id;
            ushort len;

            data.Get(out slot).Get(out id).Get(out len);

            ByteArray b = null;

            if (len > 0)
            {
                b = new ByteArray(data.GetArray(len));
            }
            Item n = new Item(gameServer);

            n = n.Create(this, id, b);
            if (n == null)
            {
                return(false);
            }
            return(AddItem((SlotID)slot, n));
        }
コード例 #7
0
        protected virtual bool Create(Character c, Hashtable data, ByteArrayBase moredata)
        {
            if (!data.Contains("model"))
            {
                return(false);
            }

            base.Create(c.NextGUID());

            model = (uint)(int)data["model"];

            SetUpdateValue(UpdateFields.ITEM_FIELD_OWNER, c.GUID);
            //SetUpdateValue(UpdateFields.ITEM_FIELD_OWNER_01, c.GUID);
            SetUpdateValue(UpdateFields.ITEM_FIELD_CONTAINED, c.GUID);
            //SetUpdateValue(UpdateFields.ITEM_FIELD_CONTAINED_01, c.GUID);

            if (data.Contains("inventorytype"))
            {
                wornType = (WORN)(int)data["inventorytype"];
            }
            if (data.Contains("quality"))
            {
                quality = (byte)(int)data["quality"];
            }

            uint moreflags = 0;

            if (moredata != null)
            {
                moredata.Get(out mdurability).Get(out durability).Get(out stackcount).Get(out flags).Get(out moreflags);
            }
            else
            {
                if (data.Contains("durability"))
                {
                    durability = mdurability = (ushort)(int)data["durability"];
                }
                if (data.Contains("stackcount"))
                {
                    stackcount = (byte)(int)data["stackcount"];
                }
            }

            bonusData  = data["bonus"] as int[];
            damageData = data["damage"] as int[];
            spellData  = data["spell"] as int[];
            resData    = new int[7];
            for (int i = 1; i <= 7; i++)
            {
                string str = "resistance" + i.ToString();
                if (data.Contains(str))
                {
                    resData[i - 1] = (int)data[str];
                }
            }
            if (data.Contains("delay"))
            {
                delay = (int)data["delay"];
            }

            SetUpdateValue(UpdateFields.ITEM_FIELD_STACK_COUNT, stackcount);
            SetUpdateValue(UpdateFields.ITEM_FIELD_FLAGS, flags);
            SetUpdateValue(UpdateFields.ITEM_FIELD_DURABILITY, (uint)durability);
            SetUpdateValue(UpdateFields.ITEM_FIELD_MAXDURABILITY, (uint)mdurability);
            return(true);
        }