private void butLogin_Click(object sender, EventArgs e) { try { IUserService userService = new UserService(); string message = String.Empty; if (txtPassword.Text.Equals("Enter Password") || txtPassword.Text.Equals(String.Empty) || txtUsername.Text.Equals("Enter Username") || txtUsername.Text.Equals(String.Empty)) { MessageBox.Show(this, "Username and Password is Required", "Required Fields"); } else { if (userService.AuthenticateUser(txtUsername.Text, txtPassword.Text, ref message)) { User u = new User(); u = userService.GetUser(txtUsername.Text); LoggedUser lu = new LoggedUser(); lu.UserId = u.UserId; lu.UserName = u.UserName; lu.LastName = u.LastName; lu.FirstName = u.FirstName; lu.MiddleName = u.MiddleName; lu.UserType = u.UserTypeCode; GlobalClass.UserLoggedIn = true; GlobalClass.user = lu; GlobalClass.currentsy = userService.GetCurrentSy(); GlobalClass.userTypeCode = lu.UserType; ILogService logService = new LogService(); string json = JsonConvert.SerializeObject(lu); Log log = new Log { CLUD = "L", LogDate = DateTime.Now, TableName = "Users", UserId = GlobalClass.user.UserId, UserName = GlobalClass.user.UserName, PassedData = json }; logService.AddLogs(log); Close(); } else MessageBox.Show(this, message, "Login Failed"); } }catch(Exception ex) { MessageBox.Show("Unable to Establish the network connection. Please check if network is connected.", "LogIn Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } }