public void Validate(ref InvalidationManagerClient currentObject) { #if DEBUG { if (DebugMode) { Debug.Log("SizeInvalidator -> Validate"); } } #endif //_currentObject = currentObject; // Keep traversing the invalidatePropertiesQueue until we've reached the end. // More elements may get added to the queue while we're in this loop, or a // a recursive call to this function may remove elements from the queue while // we're in this loop. InvalidationManagerClient obj = Queue.RemoveLargest(); while (null != obj) { //Debug.Log("InvalidationManager calling validateProperties() on " + obj); //CONFIG::performanceInstrumentation #region Debug #if DEBUG { if (DebugMode) { _start = DateTime.Now; } } #endif #endregion //if (obj is ComboBox) // Debug.Log("validating combo: " + obj); //if (-1 != obj.NestLevel) //{ currentObject = obj; obj.ValidateSize(false); //obj.ValidateSize(!(currentObject is Container)); // added 20121212. ComboBox didn't measure when in designer application (its children were never measured, because it is not a container) //obj.ValidateSize(true); HandleUpdateCompletePendingFlag(obj); //} #region Debug #if DEBUG { if (DebugMode) { var end = DateTime.Now.Subtract(_start); InvalidationHelper.Log("ValidateSize", obj); Debug.Log(string.Format("SizeInvalidator -> Validated in {0} ms", end.Milliseconds)); } } #endif #endregion obj = Queue.RemoveLargest(); } if (Queue.IsEmpty()) { // trace("Properties Queue is empty"); Invalid = false; /*_systemManager.DispatchEvent( * new Event("validateSizeComplete"));*/ } }
public void ValidateClient(InvalidationManagerClient target, ref InvalidationManagerClient currentObject) { #if DEBUG { if (DebugMode) { Debug.Log("SizeInvalidator -> ValidateClient"); } } #endif //IInvalidationManagerClient lastCurrentObject = _currentObject; //int i = 0; //bool done = false; //int oldTargetLevel = _targetLevel; //while (!done) //{ // done = true; // Keep traversing the invalidatePropertiesQueue until we've reached the end. // More elements may get added to the queue while we're in this loop, or a // a recursive call to this function may remove elements from the queue while // we're in this loop. InvalidationManagerClient obj = Queue.RemoveLargestChild(target); while (null != obj) { //Debug.Log(" ->Validating size: " + obj); #region Debug #if DEBUG { if (DebugMode) { _start = DateTime.Now; } } #endif #endregion /*if (-1 != obj.NestLevel) * {*/ currentObject = obj; obj.ValidateSize(false); //Debug.Log(" -> Width: " + ((DisplayObject)obj).Width + "; Height: " + ((DisplayObject)obj).Height); HandleUpdateCompletePendingFlag(obj); /*}*/ // process additional handlers if (AdditionalHandlers.Count > 0) { foreach (AdditionalHandler handler in AdditionalHandlers) { handler(target); } } #region Debug #if DEBUG { if (DebugMode) { var end = DateTime.Now.Subtract(_start); InvalidationHelper.Log("ValidateSize", obj); Debug.Log(string.Format("SizeInvalidator -> Validated in {0} ms", end.Milliseconds)); } } #endif #endregion // Once we start, don't stop. obj = Queue.RemoveLargestChild(target); } if (Queue.IsEmpty()) { //Debug.Log("Size Queue is empty"); Invalid = false; InvalidClient = false; /*_systemManager.DispatchEvent( * new Event("validatePropertiesComplete"));*/ } //} //_currentObject = lastCurrentObject; }
public void ValidateClient(InvalidationManagerClient target, ref InvalidationManagerClient currentObject) { #if DEBUG { if (DebugMode) { Debug.Log("TransformInvalidator -> ValidateClient"); } } #endif //InvalidationManagerClient lastCurrentObject = _currentObject; //int i = 0; //bool done = false; //int oldTargetLevel = _targetLevel; //while (!done) //{ // done = true; // Keep traversing the invalidatePropertiesQueue until we've reached the end. // More elements may get added to the queue while we're in this loop, or a // a recursive call to this function may remove elements from the queue while // we're in this loop. InvalidationManagerClient obj = Queue.RemoveSmallestChild(target); while (null != obj) { #if DEBUG { if (DebugMode) { _start = DateTime.Now; } } #endif if (-1 != obj.NestLevel) { currentObject = obj; obj.ValidateTransform(); HandleUpdateCompletePendingFlag(obj); } #if DEBUG { //InvalidationHelper.Log("ValidateTransform", obj); if (DebugMode) { var end = DateTime.Now.Subtract(_start); InvalidationHelper.Log("ValidateTransform", obj); Debug.Log(string.Format("TransformInvalidator -> Validated in {0} ms", end.Milliseconds)); } } #endif // Once we start, don't stop. obj = Queue.RemoveSmallestChild(target); } if (Queue.IsEmpty()) { Invalid = false; InvalidClient = false; } //} //_currentObject = lastCurrentObject; }
/*public bool Invalid { get; private set; }*/ public void Validate(ref InvalidationManagerClient currentObject) { #if DEBUG { if (DebugMode) { Debug.Log("DisplayListInvalidator -> Validate"); } } #endif //_currentObject = currentObject; // Keep traversing the invalidatePropertiesQueue until we've reached the end. // More elements may get added to the queue while we're in this loop, or a // a recursive call to this function may remove elements from the queue while // we're in this loop. InvalidationManagerClient obj = Queue.RemoveSmallest(); while (null != obj) { //Debug.Log("InvalidationManager calling validateProperties() on " + obj); //if (obj is LoadingMaskAnimator) // Debug.Log("Validating display list for: " + obj); //CONFIG::performanceInstrumentation #if DEBUG { if (DebugMode) { _start = DateTime.Now; } } #endif //if (-1 != obj.NestLevel) //{ currentObject = obj; obj.ValidateDisplayList(); HandleUpdateCompletePendingFlag(obj); //} //CONFIG::performanceInstrumentation #if DEBUG { if (DebugMode) { var end = DateTime.Now.Subtract(_start); InvalidationHelper.Log("ValidateDisplayList", obj); Debug.Log(string.Format("DisplayListInvalidator -> Validated in {0} ms", end.Milliseconds)); } } #endif // Once we start, don't stop. obj = Queue.RemoveSmallest(); } if (Queue.IsEmpty()) { // trace("Properties Queue is empty"); Invalid = false; /*_systemManager.DispatchEvent( * new Event("validateDisplayListComplete"));*/ } }
public void ValidateClient(InvalidationManagerClient target, ref InvalidationManagerClient currentObject) { #if DEBUG { if (DebugMode) { Debug.Log("EventInvalidator -> ValidateClient"); } } #endif //InvalidationManagerClient lastCurrentObject = _currentObject; //int i = 0; bool done = false; //int oldTargetLevel = _targetLevel; while (!done) { done = true; // Keep traversing the invalidatePropertiesQueue until we've reached the end. // More elements may get added to the queue while we're in this loop, or a // a recursive call to this function may remove elements from the queue while // we're in this loop. InvalidationManagerClient obj = Queue.RemoveSmallestChild(target); while (null != obj) { //Debug.Log("InvalidationManager calling validateProperties() on " + obj); //CONFIG::performanceInstrumentation #if DEBUG { if (DebugMode) { _start = DateTime.Now; } } #endif if (-1 != obj.NestLevel) { currentObject = obj; obj.ProcessQueue(); HandleUpdateCompletePendingFlag(obj); } //CONFIG::performanceInstrumentation #if DEBUG { if (DebugMode) { var end = DateTime.Now.Subtract(_start); InvalidationHelper.Log("ProcessQueue", obj); Debug.Log(string.Format("EventInvalidator -> Validated in {0} ms", end.Milliseconds)); } } #endif // Once we start, don't stop. obj = Queue.RemoveSmallestChild(target); } if (Queue.IsEmpty()) { // trace("Properties Queue is empty"); Invalid = false; InvalidClient = false; /*_systemManager.DispatchEvent( * new Event("validatePropertiesComplete"));*/ } } //_currentObject = lastCurrentObject; }