public MainWindow() { InitializeComponent(); var foxDraw = new FoxDraw(canvas); // Create a function that takes 1 parameter: // A list of (x, y) points // and connects them with green lines. // connect these to get a box: {new Point(10, 10), new Point(290, 10), new Point(290, 290), new Point(10, 290)} // Connect these: {new Point(50, 100), new Point(70, 70), new Point(80, 90), new Point(90, 90), new Point(100, 70), // new Point(120, 100), new Point(85, 130), new Point(50, 100)} var greenFox = new List <Point>(); greenFox.Add(new Point(50, 100)); greenFox.Add(new Point(70, 70)); greenFox.Add(new Point(80, 90)); greenFox.Add(new Point(90, 90)); greenFox.Add(new Point(100, 70)); greenFox.Add(new Point(120, 100)); greenFox.Add(new Point(85, 130)); greenFox.Add(new Point(50, 100)); foxDraw.StrokeColor(Colors.White); foxDraw.BackgroundColor(Colors.Black); foxDraw.FillColor(Colors.Green); ConnectTheDots(greenFox); var box = new List <Point>(); //Box box.Add(new Point(10, 10)); box.Add(new Point(290, 10)); box.Add(new Point(290, 290)); box.Add(new Point(10, 290)); foxDraw.FillColor(Color.FromArgb(0, 0, 0, 0)); ConnectTheDots(box); void ConnectTheDots(List <Point> inputPoints) { var from = inputPoints[0]; var to = new Point(0, 0); foreach (var point in inputPoints) { to = point; foxDraw.DrawPolygon(inputPoints); from = point; } } }
public MainWindow() { InitializeComponent(); var foxDraw = new FoxDraw(canvas); // Create a function that takes 1 parameter: // A list of (x, y) points // and connects them with green lines. // connect these to get a box: {new Point(10, 10), new Point(290, 10), new Point(290, 290), new Point(10, 290)} // Connect these: {new Point(50, 100), new Point(70, 70), new Point(80, 90), new Point(90, 90), new Point(100, 70), // new Point(120, 100), new Point(85, 130), new Point(50, 100)} Random rng = new Random(); var points = new List <Point>(); foxDraw.StrokeColor(Colors.White); foxDraw.BackgroundColor(Colors.Black); foxDraw.FillColor(Colors.Gray); for (int i = 0; i < 30; i++) { points.Add(new Point(rng.Next(700), rng.Next(700))); } ConnectTheDots(points); void ConnectTheDots(List <Point> inputPoints) { var from = inputPoints[0]; var to = new Point(0, 0); foreach (var point in inputPoints) { to = point; foxDraw.DrawLine(from, to); from = point; } } }
public MainWindow() { InitializeComponent(); var foxDraw = new FoxDraw(canvas); // Draw the night sky: // - The background should be black // - The stars can be small squares // - The stars should have random positions on the canvas // - The stars should have random color (some shade of grey) double sizeOfStar = 3; int amountOfStars = 200; foxDraw.BackgroundColor(Colors.Black); DrawStars(sizeOfStar, amountOfStars); void DrawStars(double size, int amount) { Random rng = new Random(); int margin = 10; int width = Convert.ToInt32(canvas.Width) - margin; int height = Convert.ToInt32(canvas.Height) - margin; for (int i = 0; i < amount; i++) { byte randomColor = Convert.ToByte(rng.Next(0, 255)); foxDraw.FillColor(Color.FromRgb(randomColor, randomColor, randomColor)); foxDraw.StrokeColor(Color.FromRgb(randomColor, randomColor, randomColor)); foxDraw.DrawEllipse(rng.Next(0, width), rng.Next(0, height), sizeOfStar, sizeOfStar); } } }