コード例 #1
0
        private void Compact(CharVector kx, TernaryTree map, char p)
        {
            int k;

            if (p == 0)
            {
                return;
            }
            if (sc[p] == 0xFFFF)
            {
                k = map.Find(kv.Arr, lo[p]);
                if (k < 0)
                {
                    k = kx.Alloc(Strlen(kv.Arr, lo[p]) + 1);
                    Strcpy(kx.Arr, k, kv.Arr, lo[p]);
                    map.Insert(kx.Arr, k, (char)k);
                }
                lo[p] = (char)k;
            }
            else
            {
                Compact(kx, map, lo[p]);
                if (sc[p] != 0)
                {
                    Compact(kx, map, eq[p]);
                }
                Compact(kx, map, hi[p]);
            }
        }
コード例 #2
0
        public Object Clone()
        {
            CharVector cv = new CharVector((char[])array.Clone(), BLOCK_SIZE);

            cv.n = this.n;
            return(cv);
        }
コード例 #3
0
 protected void Init()
 {
     root     = (char)0;
     freenode = (char)1;
     length   = 0;
     lo       = new char[BLOCK_SIZE];
     hi       = new char[BLOCK_SIZE];
     eq       = new char[BLOCK_SIZE];
     sc       = new char[BLOCK_SIZE];
     kv       = new CharVector();
 }
コード例 #4
0
        /**
         * Each node stores a character (splitchar) which is part of
         * some Key(s). In a compressed branch (one that only contain
         * a single string key) the trailer of the key which is not
         * already in nodes is stored  externally in the kv array.
         * As items are inserted, key substrings decrease.
         * Some substrings may completely  disappear when the whole
         * branch is totally decompressed.
         * The tree is traversed to find the key substrings actually
         * used. In addition, duplicate substrings are removed using
         * a map (implemented with a TernaryTree!).
         *
         */
        public void TrimToSize()
        {
            // first balance the tree for best performance
            Balance();

            // redimension the node arrays
            RedimNodeArrays(freenode);

            // ok, compact kv array
            CharVector kx = new CharVector();

            kx.Alloc(1);
            TernaryTree map = new TernaryTree();

            Compact(kx, map, root);
            kv = kx;
            kv.TrimToSize();
        }