public static void SetupTeam(string team) { List <Player> ActiveReserves; List <Player> ActiveOnField; if (team == "Home") { ActiveOnField = HomeOnField; ActiveReserves = HomeReserves; Cursor.Position = new int[] { 0, 0 }; } else { ActiveOnField = AwayOnField; ActiveReserves = AwayReserves; Cursor.Position = new int[] { 13, 0 }; } AvailableActions = new List <string> { "Open the reserves", "Move Player", "Return the Player on this tile to the reserves", "End Setup" }; while (true) { RenderHandler.RenderPitch(); string SelectedChoice = Cursor.MoveCursorOnPitch(team); switch (SelectedChoice) { case "Open the reserves": Player SelectedPlayer = GetPlayerFromList(ActiveReserves); ActiveReserves.Remove(SelectedPlayer); ActiveOnField.Add(SelectedPlayer); Cursor.HoldingPlayer = SelectedPlayer; break; case "Return the Player on this tile to the reserves": if (PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer != null) { ActiveOnField.Remove(PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer); ActiveReserves.Add(PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer); PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer = null; } break; case "Move Player": Cursor.HoldingPlayer = PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer; PitchHandler.Pitch[Cursor.Position[0], Cursor.Position[1]].StoredPlayer = null; break; case "End Setup": int onLoS = 0; int inWideTop = 0; int inWideBot = 0; foreach (Player player in ActiveOnField) { if ((player.Position[0] == 12 || player.Position[0] == 13) && (player.Position[1] > 3 || player.Position[1] < 11)) { onLoS++; } if (player.Position[1] <= 3) { inWideTop++; } if (player.Position[1] >= 11) { inWideBot++; } } if (inWideBot > 2 || inWideTop > 2) { Console.WriteLine("You may only have two players in the widezones"); Console.ReadKey(); break; } else if (onLoS < 0) //Fix count, debug rn { Console.WriteLine("You must have at least 3 players on the line of scrimage"); Console.WriteLine("(You currently have: {0} players on the line of scrimage)", onLoS); Console.ReadKey(); break; } else if (ActiveOnField.Count > 11) { Console.WriteLine("You cannot have more than 11 players on the field"); Console.ReadKey(); break; } else if (ActiveOnField.Count < 0) //Fix playercount, debug rn { Console.WriteLine("You must place as many players as you can on the field (up to 11 players)"); Console.ReadKey(); break; } else { return; } } } }