/// <summary> /// 删除 /// </summary> /// <param name="Id"></param> /// <returns></returns> public async Task <(bool s, string msg)> DeleteAsync(long Id, CurrentUser currentUser) { var entity = await RoleRep.FindSingleAsync(o => o.Id == Id); if (entity == null) { return(false, "数据不存在"); } await RoleRep.DeleteAsync(o => o.Id == Id); if (currentUser != null) { await OperateLogApp.RemoveLogAsync <Role>(currentUser, "删除角色", entity); } await RemoveCacheAsync(Id); return(true, "操作成功"); }
/// <summary> /// 角色添加 /// </summary> /// <param name="entity"></param> /// <returns></returns> public async Task <R <Role> > CreateAsync(Role entity, List <long> permissionIds, CurrentUser currentUser) { entity.Id = entity.CreateId(); entity.CreatorTime = DateTime.Now; var moduledata = await ModuleApp.GetSaasModuleListAsync(); var buttondata = await ModuleButtonApp.GetSaasModuleListAsync(); List <long> allpermissionIds = new List <long>(); foreach (long id in permissionIds) { allpermissionIds.Add(id); if (moduledata.Count(o => o.Id == id) > 0) { var md = moduledata.Where(o => o.Id == id).FirstOrDefault(); if (md.ParentId != 0) { allpermissionIds.AddRange(await Fibonacci(md.ParentId)); } } else if (buttondata.Count(o => o.Id == id) > 0) { var md = buttondata.Where(o => o.Id == id).FirstOrDefault(); if (md.ModuleId != 0) { allpermissionIds.AddRange(await Fibonacci(md.ModuleId)); } } } allpermissionIds = allpermissionIds.Distinct().ToList(); List <RoleAuthorize> ras = new List <RoleAuthorize>(); foreach (long id in allpermissionIds)// permissionIds { int itemType = 0; if (moduledata.Count(o => o.Id == id) > 0) { itemType = 1; } else if (buttondata.Count(o => o.Id == id) > 0) { itemType = 2; } if (itemType > 0) { RoleAuthorize ra = new RoleAuthorize { ObjectId = entity.Id, ObjectType = 1, ItemId = id, ItemType = itemType, CreatorTime = DateTime.Now }; ra.Id = ra.CreateId(); ras.Add(ra); } } UnitWork.Add <Role>(entity); UnitWork.BatchAdd <RoleAuthorize>(ras.ToArray()); UnitWork.Save(); if (currentUser != null) { await OperateLogApp.InsertLogAsync <Role>(currentUser, "添加角色", entity); } return(R <Role> .Suc(entity)); }