/// <summary> /// Queues a <see cref="PlayedTrack"/> for scrobbling, then /// scrobbles it on another thread. Or at least tries to. /// The <see cref="PlayedTrack"/> info is cached locally firt, so /// there's no fear of losing precious scrobbles. /// </summary> /// <param name="track"> /// A <see cref="PlayedTrack"/> /// </param> public void Queue(Entry track) { // Append the scrobble line to the file StreamWriter writer = new StreamWriter(CacheDir + cacheFileName, true, Encoding.Unicode); writer.WriteLine(track.getParameters().serialize()); writer.Flush(); writer.Close(); // Try and submit the whole file now, in another thread. Submit(); }
/// <summary> /// Public scrobble function. Scrobbles a PlayedTrack object. /// </summary> /// <param name="track"> /// A <see cref="PlayedTrack"/> /// </param> public void Scrobble(Entry track) { RequestParameters np = new RequestParameters(); RequestParameters p = track.getParameters(); foreach (string key in p.Keys) { np[key + "[0]"] = p[key]; } // This scrobbles the collection of parameters no matter what they belong to. this.Scrobble(np); }
/// <summary> /// Public scrobble function. Scrobbles a PlayedTrack object. /// </summary> /// <param name="track"> /// A <see cref="PlayedTrack"/> /// </param> public void Scrobble(Entry track) { RequestParameters np = new RequestParameters(); RequestParameters p = track.getParameters(); foreach(string key in p.Keys) np[key + "[0]"] = p[key]; // This scrobbles the collection of parameters no matter what they belong to. this.Scrobble(np); }