private void SerializeDictionary(JsonWriter writer, IWrappedDictionary values, JsonDictionaryContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty) { contract.InvokeOnSerializing(values.UnderlyingDictionary, Serializer.Context); _serializeStack.Add(values.UnderlyingDictionary); WriteObjectStart(writer, values.UnderlyingDictionary, contract, member, collectionContract, containerProperty); if (contract.ItemContract == null) { contract.ItemContract = Serializer.ContractResolver.ResolveContract(contract.DictionaryValueType ?? typeof(object)); } int initialDepth = writer.Top; // Mono Unity 3.0 fix IWrappedDictionary d = values; foreach (DictionaryEntry entry in d) { string propertyName = GetPropertyName(entry); propertyName = (contract.PropertyNameResolver != null) ? contract.PropertyNameResolver(propertyName) : propertyName; try { object value = entry.Value; JsonContract valueContract = contract.FinalItemContract ?? GetContractSafe(value); if (ShouldWriteReference(value, null, valueContract, contract, member)) { writer.WritePropertyName(propertyName); WriteReference(writer, value); } else { if (!CheckForCircularReference(writer, value, null, valueContract, contract, member)) { continue; } writer.WritePropertyName(propertyName); SerializeValue(writer, value, valueContract, null, contract, member); } } catch (Exception ex) { if (IsErrorHandled(values.UnderlyingDictionary, contract, propertyName, writer.ContainerPath, ex)) { HandleError(writer, initialDepth); } else { throw; } } } writer.WriteEndObject(); _serializeStack.RemoveAt(_serializeStack.Count - 1); contract.InvokeOnSerialized(values.UnderlyingDictionary, Serializer.Context); }
private void SerializeDictionary(JsonWriter writer, IWrappedDictionary values, JsonDictionaryContract contract, JsonProperty member, JsonContainerContract collectionContract, JsonProperty containerProperty) { contract.InvokeOnSerializing(values.UnderlyingDictionary, Serializer.Context); _serializeStack.Add(values.UnderlyingDictionary); WriteObjectStart(writer, values.UnderlyingDictionary, contract, member, collectionContract, containerProperty); if (contract.ItemContract == null) contract.ItemContract = Serializer.ContractResolver.ResolveContract(contract.DictionaryValueType ?? typeof(object)); int initialDepth = writer.Top; // Mono Unity 3.0 fix IWrappedDictionary d = values; foreach (DictionaryEntry entry in d) { string propertyName = GetPropertyName(entry); propertyName = (contract.PropertyNameResolver != null) ? contract.PropertyNameResolver(propertyName) : propertyName; try { object value = entry.Value; JsonContract valueContract = contract.FinalItemContract ?? GetContractSafe(value); if (ShouldWriteReference(value, null, valueContract, contract, member)) { writer.WritePropertyName(propertyName); WriteReference(writer, value); } else { if (!CheckForCircularReference(writer, value, null, valueContract, contract, member)) continue; writer.WritePropertyName(propertyName); SerializeValue(writer, value, valueContract, null, contract, member); } } catch (Exception ex) { if (IsErrorHandled(values.UnderlyingDictionary, contract, propertyName, writer.ContainerPath, ex)) HandleError(writer, initialDepth); else throw; } } writer.WriteEndObject(); _serializeStack.RemoveAt(_serializeStack.Count - 1); contract.InvokeOnSerialized(values.UnderlyingDictionary, Serializer.Context); }