/// <inheritdoc/> public AssemblyDef Resolve(IAssembly assembly, ModuleDef sourceModule) { if (assembly == null) { return(null); } if (EnableFrameworkRedirect && !FindExactMatch) { FrameworkRedirect.ApplyFrameworkRedirect(ref assembly, sourceModule); } #if THREAD_SAFE theLock.EnterWriteLock(); try { #endif AssemblyDef resolvedAssembly = Resolve2(assembly, sourceModule); if (resolvedAssembly == null) { string asmName = UTF8String.ToSystemStringOrEmpty(assembly.Name); string asmNameTrimmed = asmName.Trim(); if (asmName != asmNameTrimmed) { assembly = new AssemblyNameInfo { Name = asmNameTrimmed, Version = assembly.Version, PublicKeyOrToken = assembly.PublicKeyOrToken, Culture = assembly.Culture, }; resolvedAssembly = Resolve2(assembly, sourceModule); } } if (resolvedAssembly == null) { // Make sure we don't search for this assembly again. This speeds up callers who // keep asking for this assembly when trying to resolve many different TypeRefs cachedAssemblies[GetAssemblyNameKey(assembly)] = null; return(null); } var key1 = GetAssemblyNameKey(resolvedAssembly); var key2 = GetAssemblyNameKey(assembly); AssemblyDef asm1, asm2; cachedAssemblies.TryGetValue(key1, out asm1); cachedAssemblies.TryGetValue(key2, out asm2); if (asm1 != resolvedAssembly && asm2 != resolvedAssembly) { // This assembly was just resolved if (enableTypeDefCache) { foreach (var module in resolvedAssembly.Modules.GetSafeEnumerable()) { if (module != null) { module.EnableTypeDefFindCache = true; } } } } bool inserted = false; if (!cachedAssemblies.ContainsKey(key1)) { cachedAssemblies.Add(key1, resolvedAssembly); inserted = true; } if (!cachedAssemblies.ContainsKey(key2)) { cachedAssemblies.Add(key2, resolvedAssembly); inserted = true; } if (inserted || asm1 == resolvedAssembly || asm2 == resolvedAssembly) { return(resolvedAssembly); } // Dupe assembly. Don't insert it. var dupeModule = resolvedAssembly.ManifestModule; if (dupeModule != null) { dupeModule.Dispose(); } return(asm1 ?? asm2); #if THREAD_SAFE } finally { theLock.ExitWriteLock(); } #endif }