private void CreateCoinAcceptor() { var con = new ConnectionRs232 { PortName = GetCom(), RemoveEcho = true }; Dictionary<byte, CoinTypeInfo> coins; if (!CoinAcceptor.TryParseConfigWord(configWord.Text, out coins)) { MessageBox.Show("Wrong config word, using defaults"); coins = CoinAcceptor.DefaultConfig; configWord.Text = CoinAcceptor.ConfigWord(CoinAcceptor.DefaultConfig); } _coinAcceptor = new CoinAcceptor(Convert.ToByte(deviceNumber.Value), con, coins, null); _coinAcceptor.CoinAccepted += CoinAcceptorCoinAccepted; _coinAcceptor.ErrorMessageAccepted += CoinAcceptorErrorMessageAccepted; _coinAcceptor.Init(); groupBox1.Enabled = true; panel1.Enabled = true; initCoinButton.Enabled = false; resetButton.Enabled = true; configWord.Enabled = false; }
private bool ConnectToCoinAcceptor() { Dictionary<byte, CoinTypeInfo> coins; coins = CoinAcceptor.DefaultConfig; byte deviceNumber = 2; //device number defaults to 2 - coin acceptor //can be changed to ones liking by using SetCoins(coinsDefaultText, out coins) //default from .dll is: //1=0,05=5 cent; 2=0,1=10 cent; 3=0,2=20 cent; 4=0,5=50 cent; 5=1=1 euro; 6=2=2 euro; string coinsDefaultText = CoinAcceptor.ConfigWord(CoinAcceptor.DefaultConfig); txtLog.Text += "Using the following connection string for coins:" + Environment.NewLine + coinsDefaultText + newline; try { string port = "COM" + txtPortNumber.Text; var connection = new ConnectionRs232 { PortName = port, RemoveEcho = true }; txtLog.Text += "Trying to connect to port:" + port + " - "; _coinAcceptor = new CoinAcceptor(deviceNumber, connection, coins, null); _coinAcceptor.CoinAccepted += _coinAcceptor_CoinAccepted; _coinAcceptor.ErrorMessageAccepted += _coinAcceptor_ErrorMessageAccepted; _coinAcceptor.Init(true); if (_coinAcceptor.IsInitialized) { txtLog.Text += "Successfully initialized the CoinAcceptor!" + newline; return true; } txtLog.Text += "Failed initializing the CoinAcceptor!" + newline; DisposeCoinAcceptor(); connection.Close(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } return false; }
private void CreateCoinAcceptor() { // Create a factory object and configure it. var devFactory = new DeviceFactory(); devFactory.ComPort = GetCom(); devFactory.RemoveEcho = false; devFactory.ConfigWord = configWord.Text; // Create the device controller. _coinAcceptor = (CoinAcceptor)devFactory.CreateDevice(CctalkDeviceTypes.CoinAcceptor); _coinAcceptor.MoneyAccepted += CoinAcceptorCoinAccepted; _coinAcceptor.ErrorMessage += CoinAcceptorErrorMessageAccepted; _coinAcceptor.Init(); groupBox1.Enabled = true; panel1.Enabled = true; initCoinButton.Enabled = false; resetButton.Enabled = true; configWord.Enabled = false; }