//happens after game is won or lost private void endGame() { if (gameOver) { score = 0; timesWon = 1; gameTimer.Stop(); Close(); Thread.Sleep(500); optionMenu options = new optionMenu(); options.ShowDialog(); gameOver = false; killedAll = false; } else if (killedAll) { Close(); timesWon++; gameTimer.Stop(); level newLevel = new level(); newLevel.ShowDialog(); } }
private void startButton_Click(object sender, EventArgs e) { level open = new level(); open.ShowDialog(); }