public override bool Intersect(BaseGameObject baseObj) { bool isCollission = base.Intersect(baseObj); if (isCollission) { } return isCollission; }
public override bool Intersect(BaseGameObject baseObj) { // it's a wall, do nothing. return base.Intersect(baseObj); }
/// <summary> /// /// </summary> /// <param name="baseObj"></param> /// <returns></returns> public override bool Intersect(BaseGameObject baseObj) { return base.Intersect(baseObj); }
/// <summary> /// /// </summary> /// <param name="baseObj"></param> /// <returns></returns> public virtual bool Intersect(BaseGameObject baseObj) { return this.Position.IntersectsWith(baseObj.Position); }