コード例 #1
0
        /// <summary>
        /// 开始读取db
        /// </summary>
        private void LoadMails()
        {
            PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx);

            if (player == null)
            {
                return;
            }

            SQLMailHandle.LoadCharRecvs(m_char_idx, OnLoadRecvMailEnd);
            SQLMailHandle.LoadMailList(m_char_idx, player.ss_data.spid, OnLoadMailEnd);
        }
コード例 #2
0
        private void OnUnitAttrModifyString(PacketBase packet)
        {
            ss2db.NotifyUpdatePlayerAttribString msg = packet as ss2db.NotifyUpdatePlayerAttribString;

            PlayerCache member = PlayerCacheManager.Instance.GetMember(msg.char_idx);

            if (member != null)
            {
                member.UpdateAttribute(msg.type, msg.value);
            }
            else
            {
                Log.Warning("OnUnitAttrModifyString - 未找到玩家缓存信息:" + msg.char_idx);
            }
        }
コード例 #3
0
        /// <summary>
        /// 加载单个玩家数据
        /// </summary>
        /// <param name="char_idx"></param>
        public void LoadPlayer(long char_idx, Action <long> callback)
        {
            if (m_cache_members.ContainsKey(char_idx))
            {
                Log.Debug("玩家数据已经加载:" + char_idx);
                if (callback != null)
                {
                    callback(char_idx);
                }
                return;
            }

            Log.Debug("请求加载玩家数据:" + char_idx);
            PlayerCache member = CommonObjectPools.Spawn <PlayerCache>();

            member.Load(char_idx, is_load =>
            {
                if (is_load)
                {
                    m_cache_members.Add(char_idx, member);
                    if (m_cache_name_members.ContainsKey(member.ss_data.char_name))
                    {
                        Log.Warning("存在相同玩家名:" + member.ss_data.char_name);
                    }
                    else
                    {
                        m_cache_name_members.Add(member.ss_data.char_name, char_idx);
                    }
                    if (callback != null)
                    {
                        callback(char_idx);
                    }
                }
                else
                {
                    Log.Warning("玩家数据加载失败:" + char_idx);
                    CommonObjectPools.Despawn(member);
                    if (callback != null)
                    {
                        callback(0);
                    }
                }
            }
                        );
        }
コード例 #4
0
        public void Tick()
        {
            int         update_count = 0;
            PlayerCache member       = null;

            foreach (var obj in m_cache_members)
            {
                member = obj.Value;
                if (member.NeedSave())
                {
                    member.Save();
                    if (++update_count > 60)
                    {
                        break;                     //当次循环最大保存数量
                    }
                }
            }
        }
コード例 #5
0
        /// <summary>
        /// 读取列表完成
        /// </summary>
        private void OnLoadMailEnd(List <MailInfo> list)
        {
            //可能读取db时,玩家下线了
            if (m_char_idx == 0)
            {
                list.ForEach(info => CommonObjectPools.Despawn(info));
                return;
            }

            //过滤掉已经领取过附件的全局邮件
            for (int i = list.Count - 1; i >= 0; --i)
            {
                MailInfo mail_info = list[i];
                if (mail_info.receiver_idx == 0 && m_had_recv_mails.Contains(mail_info.mail_idx))
                {
                    list.RemoveAt(i);
                }
            }

            //保存到集合
            list.ForEach(info => m_all_mails.Add(info.mail_idx, info));

            PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx);

            if (player == null)
            {//可能读取db时,玩家下线了
                MailCacheManager.Instance.HanldeLogoutClient(m_char_idx);
                return;
            }

            //转发给ss,每次发10封
            while (list.Count > 0)
            {
                db2ss.MailList msg = PacketPools.Get(db2ss.msg.MAIL_LIST) as db2ss.MailList;
                msg.char_idx = m_char_idx;
                for (int i = list.Count - 1, j = 0; i >= 0 && j < 10; --i, ++j)
                {
                    msg.mail_list.Add(list[i]);
                    list.RemoveAt(i);
                }
                ForServerNetManager.Instance.Send(player.ss_uid, msg);
            }
        }
コード例 #6
0
        private void OnCharacterInfo(PacketBase packet)
        {
            ss2db.CharacterInfo msg = packet as ss2db.CharacterInfo;

            PlayerCache member = PlayerCacheManager.Instance.GetMember(msg.char_idx);

            if (member == null)
            {
                //由于数据包会放入对象池,所以在这先保存临时数据
                ClientUID client_uid = msg.client_uid; InterServerID server_uid = msg.server_uid; long char_idx = msg.char_idx;
                PlayerCacheManager.Instance.LoadPlayer(msg.char_idx, idx =>
                {
                    OnCharacterInfoLoaded(client_uid, server_uid, char_idx);
                });
            }
            else
            {
                OnCharacterInfoLoaded(msg.client_uid, msg.server_uid, msg.char_idx);
            }
        }
コード例 #7
0
        private void ProcessWrite(MailWriteInfo info)
        {
            PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx);

            if (player == null)
            {
                return;
            }

            if (info.receiver_idx <= 0)
            {
                Log.Warning("错误的收件人id:" + info.receiver_idx);
                return;
            }
            //存db
            MailInfo mail_info = CommonObjectPools.Spawn <MailInfo>();

            mail_info.mail_type     = eMailType.NORMAL;
            mail_info.spid          = 0;//普通邮件,不区分渠道id
            mail_info.receiver_idx  = info.receiver_idx;
            mail_info.sender_idx    = m_char_idx;
            mail_info.sender_name   = player.ss_data.char_name;
            mail_info.send_time     = Time.second_time;
            mail_info.expire_time   = 0;
            mail_info.delivery_time = 0;
            mail_info.flags         = (uint)eMailFlags.NONE;
            mail_info.subject       = info.subject;
            mail_info.bin_mail_content.content_type = eMailContentType.NORMAL;
            mail_info.bin_mail_content.bin_normal_content.content = info.content;
            SQLMailHandle.CreateMail(mail_info);
            CommonObjectPools.Despawn(mail_info);

            //返回结果给ss
            db2ss.MailCommand rep_msg = PacketPools.Get(db2ss.msg.MAIL_COMMAND) as db2ss.MailCommand;
            rep_msg.mail_idx     = 0;
            rep_msg.command_type = eMailCommandType.WRITE_MAIL;
            rep_msg.error_type   = eMailCommandError.NONE;
            ForServerNetManager.Instance.Send(player.ss_uid, rep_msg);
        }
コード例 #8
0
        /// <summary>
        /// 写邮件
        /// </summary>
        public void HandleWriteMail(MailWriteInfo info)
        {
            PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx);

            if (player == null)
            {
                return;
            }

            if (info.receiver_type == MailWriteInfo.eReceiverType.CHARID)
            {
                ProcessWrite(info);
            }
            else if (info.receiver_type == MailWriteInfo.eReceiverType.CHARNAME)
            {
                if (String.IsNullOrEmpty(info.receiver_name))
                {
                    Log.Warning("错误的收件人name:" + info.receiver_name);
                    return;
                }
                PlayerCache recv_player = PlayerCacheManager.Instance.GetMemberByName(info.receiver_name);
                if (recv_player != null)
                {
                    info.receiver_idx = recv_player.char_idx;
                    ProcessWrite(info);
                }
                else
                {//需要查db
                 //TODO
                }
            }
            else
            {
                Log.Warning("错误的收件人type:" + info.receiver_type);
                return;
            }
        }
コード例 #9
0
        private void OnCharacterInfoLoaded(ClientUID client_uid, InterServerID server_uid, long char_idx)
        {
            PlayerCache member = PlayerCacheManager.Instance.GetMember(char_idx);

            if (member == null)
            {
                Log.Warning("OnPlayerInfoLoaded - 未找到玩家缓存信息:" + char_idx);
                return;
            }
            //设置服务器信息
            member.client_uid = client_uid;
            member.ss_uid     = server_uid.ss_uid;
            member.UpdateAttribute(eUnitModType.UMT_time_last_login, Time.second_time);

            //返回数据给ss
            db2ss.CharacterInfo rep_msg = PacketPools.Get(db2ss.msg.CHARACTER_INFO) as db2ss.CharacterInfo;
            rep_msg.server_uid = server_uid;
            rep_msg.client_uid = client_uid;
            rep_msg.data.Copy(member.ss_data);
            this.Send(rep_msg);

            //读取邮件
            MailCacheManager.Instance.LoadMailbox(member.char_idx);
        }
コード例 #10
0
        /// <summary>
        /// 邮件操作:优先级依次是 读->领取附件->删除
        /// </summary>
        public void HandleCommandMail(long mail_idx, eMailCommandType type)
        {
            PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx);

            if (player == null)
            {
                return;
            }

            switch (type)
            {
            case eMailCommandType.READ_MAIL:
            {
                MailInfo mail_info;
                if (m_all_mails.TryGetValue(mail_idx, out mail_info))
                {
                    if (m_del_mails.Contains(mail_idx))
                    {
                        break;
                    }
                    if (m_save_mails.Contains(mail_idx))
                    {
                        break;
                    }
                    if (mail_info.receiver_idx == 0)
                    {
                        if (!m_had_recv_mails.Contains(mail_idx))
                        {        //同步到db,已经领取过全局邮件
                            m_had_recv_mails.Add(mail_idx);
                            SQLMailHandle.UpdateCharRecvs(m_char_idx, m_had_recv_mails);
                        }
                        break;
                    }

                    //判断是否已经读取
                    if (!Utils.HasFlag(mail_info.flags, (uint)eMailFlags.READED))
                    {
                        m_save_mails.Add(mail_idx);
                        mail_info.flags = Utils.InsertFlag(mail_info.flags, (uint)eMailFlags.READED);
                        m_is_dirty      = true;
                    }
                }
            }
            break;

            case eMailCommandType.DELETE_MAIL:
            {
                MailInfo mail_info;
                if (m_all_mails.TryGetValue(mail_idx, out mail_info))
                {
                    if (m_del_mails.Contains(mail_idx))
                    {
                        break;
                    }
                    if (mail_info.receiver_idx == 0)
                    {
                        break;
                    }

                    m_del_mails.Add(mail_idx);
                    m_save_mails.Remove(mail_idx);
                    m_all_mails.Remove(mail_idx);
                    CommonObjectPools.Despawn(mail_info);
                    m_is_dirty = true;
                }
            }
            break;

            case eMailCommandType.TAKE_MAIL:
            case eMailCommandType.TAKE_MAIL_BUT_RETAIN:
            {
                MailInfo mail_info;
                if (m_all_mails.TryGetValue(mail_idx, out mail_info))
                {
                    if (m_del_mails.Contains(mail_idx))
                    {
                        break;
                    }
                    if (mail_info.receiver_idx == 0)
                    {
                        break;
                    }

                    //修改状态,前提是带附件
                    if (Utils.HasFlag(mail_info.flags, (uint)eMailFlags.CARRY_ITEM))
                    {
                        m_save_mails.Remove(mail_idx);
                        mail_info.flags = Utils.InsertFlag(mail_info.flags, (uint)eMailFlags.READED);
                        mail_info.flags = Utils.RemoveFlag(mail_info.flags, (uint)eMailFlags.CARRY_ITEM);
                        m_is_dirty      = true;
                    }
                }
            }
            break;
            }
        }