/// <summary> /// 添加关系:发给对方验证 /// </summary> public void AddRelationGL(long event_idx, PlayerIDName player_id, eRelationFlag flag, string message) { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } //超过上限 if (IsRelationFull(flag)) { return; } //判断是否已经存在关系 RelationInfo relation_info; if (m_relations.TryGetValue(player_id.char_idx, out relation_info) && relation_info.flags == flag) { return; } //发给client处理是否同意 if (flag != eRelationFlag.Block) { ss2c.RelationAdd rep_msg = PacketPools.Get(ss2c.msg.RELATION_ADD) as ss2c.RelationAdd; rep_msg.event_idx = event_idx; rep_msg.player_id = player_id; rep_msg.message = message; rep_msg.flag = flag; ServerNetManager.Instance.SendProxy(player.client_uid, rep_msg); } }
/// <summary> /// 添加关系 /// </summary> private void OnRelationAdd(PacketBase packet) { ss2c.RelationAdd msg = packet as ss2c.RelationAdd; RelationAddInfo info = new RelationAddInfo(); info.event_idx = msg.event_idx; info.player_id = msg.player_id; info.message = msg.message; info.flag = msg.flag; RelationDataManager.Instance.AddNewApplys(info); }