/// <summary> /// 创建角色 /// </summary> private void OnCreateCharacter(ClientSession session, PacketBase packet) { c2gs.CreateCharacter msg = packet as c2gs.CreateCharacter; //发送到ws,分配char_idx gs2ws.CreateCharacter rep_msg = PacketPools.Get(gs2ws.msg.CREATE_CHARACTER) as gs2ws.CreateCharacter; rep_msg.client_uid = session.client_uid; rep_msg.account_idx = session.account_idx; rep_msg.db_id = session.db_id.game_id; rep_msg.name = msg.name; rep_msg.flags = msg.flags; ServerNetManager.Instance.Send2WS(rep_msg); }
/// <summary> /// 创建角色 /// </summary> private void OnCreateCharacter(PacketBase packet) { gs2ws.CreateCharacter msg = packet as gs2ws.CreateCharacter; CreateCharacterInfo create_info = new CreateCharacterInfo(); create_info.spid = msg.spid; create_info.ws_id = ServerConfig.net_info.server_realm; create_info.ss_id = 0; create_info.fs_id = 0; create_info.char_idx = ServerNetManager.Instance.GetNextCharIdx(msg.db_id); create_info.char_name = msg.name; create_info.char_type = (byte)msg.flags; long account_idx = msg.account_idx; ushort gs_uid = msg.server_uid.gs_uid; SQLCharHandle.CreateCharacter(account_idx, new DBID(msg.db_id), create_info, (res) => { eCreateCharResult result = eCreateCharResult.E_FAILED_COMMONERROR; if (create_info.char_idx == res) { result = eCreateCharResult.E_SUCCESS; } else { switch (res) { case 0: result = eCreateCharResult.E_FAILED_INTERNALERROR; break; case 1: result = eCreateCharResult.E_FAILED_CHARCOUNTLIMIT; break; case 2: result = eCreateCharResult.E_FAILED_INVALIDPARAM_REPEATEDNAME; break; case 3: result = eCreateCharResult.E_FAILED_COMMONERROR; break; } } ws2gs.CreateCharacter rep_msg = PacketPools.Get(ws2gs.msg.CREATE_CHARACTER) as ws2gs.CreateCharacter; rep_msg.result = result; rep_msg.account_idx = account_idx; rep_msg.char_idx = create_info.char_idx; ServerNetManager.Instance.Send(gs_uid, rep_msg); } ); }