/// <summary> /// 服务器时间 /// </summary> private void OnServerTime(PacketBase packet) { c2ws.ServerTime msg = packet as c2ws.ServerTime; //告诉客户端当前服务器时间 ws2c.ServerTime rep_msg = PacketPools.Get(ws2c.msg.SERVER_TIME) as ws2c.ServerTime; rep_msg.server_time = GameTimeManager.Instance.server_time; ServerNetManager.Instance.SendProxy(msg.client_uid, rep_msg); }
/// <summary> /// 请求服务器时间 /// </summary> public static void SendServerTime() { c2ws.ServerTime msg = PacketPools.Get(c2ws.msg.SERVER_TIME) as c2ws.ServerTime; ClientNetManager.Instance.Send(msg); }