コード例 #1
0
 public override void OnDoubleClick(Mobile from)
 {
     if (!IsChildOf(from.Backpack))
     {
         from.SendLocalizedMessage(1042001);                 // That must be in your pack for you to use it.
     }
     else
     {
         MasterStorage backpack = MasterStorageUtils.GetMasterStorage(from as PlayerMobile);
         if (backpack == null || backpack.Deleted)
         {
             from.SendMessage(1173, "You must have your Master Storage in your backpack!");
         }
         else if (backpack.HasStorage(Storage))
         {
             from.SendMessage(1173, "You can store these items already.");
         }
         else if (this.Deleted)
         {
             from.SendMessage(1173, "You can't use this deed anymore.");
         }
         else
         {
             backpack.AddStorage(storage);
             this.Delete();
             from.SendMessage(1173, "You can store {0} items now.", Storage.Name);
         }
     }
 }
コード例 #2
0
 public override void OnDoubleClick(Mobile from)
 {
     if (!IsChildOf(from.Backpack))
     {
         from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
     }
     else
     {
         MasterStorage backpack = MasterStorageUtils.GetMasterStorage(from as PlayerMobile);
         if (backpack == null)
         {
             from.SendMessage("You must have your Master Storage in your backpack!");
         }
         else if (backpack.TokenLedger)
         {
             from.SendMessage("You already have token ledger enabled on your Master Storage backpack.");
         }
         else if (!this.Deleted && !backpack.Deleted)
         {
             backpack.TokenLedger = true;
             this.Delete();
             from.SendMessage("You enabled the token ledger on your Master Storage backpack.");
         }
     }
 }
コード例 #3
0
 public override void OnDoubleClick(Mobile from)
 {
     if (!IsChildOf(from.Backpack))
     {
         from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
     }
     else
     {
         MasterStorage backpack = MasterStorageUtils.GetMasterStorage(from as PlayerMobile);
         if (backpack == null)
         {
             from.SendMessage("You must have your Master Storage in your backpack!");
         }
         else if (backpack.KeepItemsOnDeath)
         {
             from.SendMessage("You already keep your items when you die.");
         }
         else if (!this.Deleted && !backpack.Deleted)
         {
             backpack.KeepItemsOnDeath = true;
             this.Delete();
             from.SendMessage("From now on you'll keep your items when you'll die.");
         }
     }
 }
コード例 #4
0
 public override void OnResponse(NetState sender, RelayInfo info)
 {
     if (player == null)
     {
         return;
     }
     if (info.ButtonID == (int)BUTTONS_ENUM.OK)
     {
         CloseGump(player);
     }
     else if (info.ButtonID == (int)BUTTONS_ENUM.WEBSITE)
     {
         player.LaunchBrowser("http://daat99.home.dyndns.org/index.html");
     }
     else if (info.ButtonID == (int)BUTTONS_ENUM.RESET_FILTER)
     {
         SendGump(player, backpack, page, NoFilter);
     }
     else if (info.ButtonID == (int)BUTTONS_ENUM.PREVIOUS_PAGE)
     {
         SendGump(player, backpack, page - 1, filter);
     }
     else if (info.ButtonID == (int)BUTTONS_ENUM.NEXT_PAGE)
     {
         SendGump(player, backpack, page + 1, filter);
     }
     //extracting items
     else if (info.ButtonID >= (int)BUTTONS_ENUM.WITHDRAW_ITEM_START && info.ButtonID < (int)BUTTONS_ENUM.WITHDRAW_ITEM_START + items.Length)
     {
         //calculate extract amount
         TextRelay trText = info.GetTextEntry((int)BUTTONS_ENUM.AMOUNT_TEXT);
         int       amount = 0;
         if (trText != null)
         {
             try { amount = Convert.ToInt32(trText.Text, 10); }
             catch { player.SendMessage(1173, "Unable to parse the extract amount into a number."); }
         }
         int itemIndex = info.ButtonID - (int)BUTTONS_ENUM.WITHDRAW_ITEM_START;
         if (amount < 0)
         {
             player.SendMessage(1173, "You must enter a positive number to extract.");
         }
         else if (itemIndex < 0 || itemIndex > items.Length)
         {
             player.SendMessage(1173, "Unrecognized item.");
         }
         else
         {
             StoredItemGumpObject storedItem = items[itemIndex];
             ulong available = storedItem.Amount;
             if (available <= 0)
             {
                 player.SendMessage(1173, "You don't have that items.");
                 return;
             }
             if (available < (ulong)amount)
             {
                 amount = (int)available;
                 player.SendMessage(1173, "You don't have enough of that item, extracting only " + amount + " instead.");
             }
             List <Item> extractedItems = backpack.TryExtractType(storedItem.ItemType, amount);
             if (extractedItems == null || extractedItems.Count <= 0)
             {
                 player.SendMessage(1173, "Unable to extract the items.");
             }
             else
             {
                 foreach (Item item in extractedItems)
                 {
                     MasterStorageUtils.DropItemInBagOrFeet(player, backpack, item);
                 }
                 player.SendMessage(1173, "You successfully extracted " + amount + " items.");
                 SendGump(player, backpack, page, filter);
             }
         }
     }
     //changing filter
     else if (info.ButtonID >= (int)BUTTONS_ENUM.FILTER_START && info.ButtonID < (int)BUTTONS_ENUM.WITHDRAW_ITEM_START)
     {
         int filterIndex = info.ButtonID - (int)BUTTONS_ENUM.FILTER_START;
         if (filterIndex < 0 || filterIndex > backpack.StorageList.Count)
         {
             player.SendMessage(1173, "Unrecognized filter.");
         }
         else
         {
             SendGump(player, backpack, page, backpack.StorageList[filterIndex]);
         }
     }
     else if (info.ButtonID == (int)BUTTONS_ENUM.REFILL)
     {
         backpack.RefillStorage(player);
         SendGump(player, backpack, page, filter);
     }
 }