/// <summary> /// Returns true if the trigger value is greater than threstholdValue /// </summary> /// <param name="device"></param> /// <param name="threstholdValue"></param> /// <returns></returns> public static bool GetTriggerButtonDown(InputDevice device, float threstholdValue) { var value = XRInputDevicesUsage.GetTrigger(device); if (value >= threstholdValue && !_previousTriggerLaunched) { _previousTriggerLaunched = true; return(true); } return(false); }
/// <summary> /// Returns true if the user release the TriggerButton /// </summary> /// <param name="device"></param> /// <returns></returns> public static bool GetTriggerButtonUp(InputDevice device) { var value = XRInputDevicesUsage.GetTriggerButton(device); if (!value && _previousTriggerButton) { _previousTriggerButton = false; return(true); } return(false); }
public static bool GetSecondary2DAxisClickDown(InputDevice device) { var value = XRInputDevicesUsage.GetSecondary2DAxisClick(device); if (value && !_previousSecondary2DAxisClick) { _previousSecondary2DAxisClick = true; return(true); } return(false); }
public static bool GetSecondary2DAxisTouchUp(InputDevice device) { var value = XRInputDevicesUsage.GetSecondary2DAxisTouch(device); if (!value && _previousSecondary2DAxisTouch) { _previousSecondary2DAxisTouch = false; return(true); } return(false); }
public static bool GetSecondaryTouchDown(InputDevice device) { var value = XRInputDevicesUsage.GetSecondaryTouch(device); if (value && !_previousSecondaryTouch) { _previousSecondaryTouch = true; return(true); } return(false); }
public static bool GetPrimary2DAxisClickUp(InputDevice device) { var value = XRInputDevicesUsage.GetPrimary2DAxisClick(device); if (!value && _previousPrimary2DAxisClick) { _previousPrimary2DAxisClick = false; return(true); } return(false); }
public static bool GetPrimaryTouchUp(InputDevice device) { var value = XRInputDevicesUsage.GetPrimaryTouch(device); if (!value && _previousPrimaryTouch) { _previousPrimaryTouch = false; return(true); } return(false); }
public static bool GetPrimaryButtonDown(InputDevice device) { var value = XRInputDevicesUsage.GetPrimaryButton(device); if (value && !_previousPrimaryButton) { _previousPrimaryButton = true; return(true); } return(false); }
/// <summary> /// Returns true if the trigger value is lower than threstholdValue /// </summary> /// <param name="device"></param> /// <param name="threstholdValue"></param> /// <returns></returns> public static bool GetGripButtonUp(InputDevice device, float threstholdValue) { var value = XRInputDevicesUsage.GetGrip(device); if (value <= threstholdValue && _previousGripLaunched) { _previousGripLaunched = false; return(true); } return(false); }