/// <summary> /// Decodes the ogg-vorbis file /// </summary> /// <param name="input">Stream of the ogg-vorbis file</param> /// <returns>PCM-Wave version of the input</returns> public WaveFile Decode(Stream input) { MemoryStream output = new MemoryStream(); WaveFile wf = new WaveFile(); VorbisFile vf = new VorbisFile((FileStream)input, null, 0); Info inf = vf.getInfo(-1); wf.Channels = (short)inf.channels; wf.Frequency = inf.rate; wf.Bits = 16; Axiom.Core.LogManager.Instance.Write("SoundSystem: File is Ogg Vorbis "+inf.version.ToString()+" "+inf.rate.ToString()+"Hz, "+inf.channels.ToString()+" channels"); int bufferlen = 4096; int result = 1; byte[] buffer = new byte[bufferlen]; int[] section = new int[1]; while(result != 0) { result = vf.read(buffer, bufferlen, 0, 2, 1, section); output.Write(buffer, 0, result); } output.Seek(0, SeekOrigin.Begin); wf.Data = output; return wf; }
/// <summary>Constructor - Supports opening an Ogg Vorbis file</summary> public OggVorbisFileReader(string oggFileName) { m_vorbisFile = new VorbisFile(oggFileName); Info[] info = m_vorbisFile.getInfo(); // TODO: 8 bit is hard coded!! need to figure out how to calculate it, Ogg tags do not seem to contain it int bitsPerSample = 8; m_waveFormat = new WaveFormat(info[0].rate, bitsPerSample, info[0].channels); }
/// <summary>Supports opening an Ogg Vorbis file</summary> public OggFileReader(string oggFileName) { m_vorbisFile = new VorbisFile(oggFileName); info = m_vorbisFile.getInfo(); // TODO: 8 is hard coded!! need to change it dynamically by reading tags waveFormat = new WaveFormat(info[0].rate, 8, info[0].channels); pcm_total = m_vorbisFile.pcm_total(-1); timeSpan = m_vorbisFile.time_total(-1); // Timespan in seconds }
private TagLib.File m_TagLibFile; // TagLibSharp file object #endregion Fields #region Constructors /// <summary> /// Constructor /// </summary> /// <param name="Filename"> /// A <see cref="System.String"/> containing the path to the Ogg Vorbis file this instance represents /// </param> public OggFile(string Filename) { // Check that the file exists if (!(System.IO.File.Exists(Filename))) { throw new OggFileReadException("File not found", Filename); } // Load the relevant objects m_Filename = Filename; try { m_CSVorbisFile = new VorbisFile(m_Filename); } catch (Exception ex) { throw new OggFileReadException("Unable to open file for data reading\n" + ex.Message, Filename); } try { m_TagLibFile = TagLib.File.Create(m_Filename); } catch (TagLib.UnsupportedFormatException ex) { throw new OggFileReadException("Unsupported format (not an ogg?)\n" + ex.Message, Filename); } catch (TagLib.CorruptFileException ex) { throw new OggFileCorruptException(ex.Message, Filename, "Tags"); } // Populate some other info shizzle and do a little bit of sanity checking m_Streams = m_CSVorbisFile.streams(); if (m_Streams<=0) { throw new OggFileReadException("File doesn't contain any logical bitstreams", Filename); } // Assuming <0 is for whole file and >=0 is for specific logical bitstreams m_Bitrate = m_CSVorbisFile.bitrate(-1); m_LengthTime = (int)m_CSVorbisFile.time_total(-1); // Figure out the ALFormat of the stream m_Info = m_CSVorbisFile.getInfo(); // Get the info of the first stream, assuming all streams are the same? Dunno if this is safe tbh if (m_Info[0] == null) { throw new OggFileReadException("Unable to determine Format{FileInfo.Channels} for first bitstream", Filename); } if (m_TagLibFile.Properties.AudioBitrate==16) { m_Format = (m_Info[0].channels)==1 ? ALFormat.Mono16 : ALFormat.Stereo16; // This looks like a fudge, but I've seen it a couple of times (what about the other formats I wonder?) } else { m_Format = (m_Info[0].channels)==1 ? ALFormat.Mono8 : ALFormat.Stereo8; } // A grab our first instance of the file so we're ready to play m_CSVorbisFileInstance = m_CSVorbisFile.makeInstance(); }
public void LoadOGG(SoundType sound) { // Dirty way of checking that we have ogg-dlls in exe path.... if (!File.Exists("csogg.dll") || !File.Exists("csvorbis.dll")) { return; // return 0; } int ab = sound.Buffer; //#define ogg // or activate this, but this is just for this place/file... :D #if noogg #warning "Returning 0 on Ogg file, you need to define \"ogg\" in build constants, in project build property." return ; // quicker upstart #endif VorbisFile asd = new VorbisFile(sound.Filename); System.Diagnostics.Debug.WriteLine(sound.Filename); Info info = asd.getInfo(-1); //long samples = asd.pcm_total(-1); //int streams = asd.streams(); //byte[] data3 = new byte[samples*streams]; byte[] data2 = new byte[4096]; Stream output2 = new MemoryStream(); int readBytes = 0; while ((readBytes = asd.read(data2, data2.Length, 0 /*Bigendian*/, /*(info.rate < 44100 ? 2 : 2)*/ 2 /*1=byte, 2=16bit*/, 1/*signd*/, null)) > 0) { output2.Write(data2, 0, readBytes); } data2 = null; data2 = new byte[output2.Length]; output2.Seek(0, SeekOrigin.Begin); output2.Read(data2, 0, data2.Length); output2.Close(); //output2.Dispose(); output2 = null; // #region csogg and stuff, commented // borrow from csogg and csvorbis... /*using (var input = new FileStream(filename, FileMode.Open, FileAccess.Read)) { System.Diagnostics.Debug.WriteLine(filename); bool skipWavHeader = true; int HEADER_SIZE = 36; int convsize = 4096 * 2; byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack Stream output = new MemoryStream(); if (!skipWavHeader) output.Seek(HEADER_SIZE, SeekOrigin.Begin); // reserve place for WAV header SyncState oy = new SyncState(); // sync and verify incoming physical bitstream StreamState os = new StreamState(); // take physical pages, weld into a logical stream of packets Page og = new Page(); // one Ogg bitstream page. Vorbis packets are inside Packet op = new Packet(); // one raw packet of data for decode Info vi = new Info(); // struct that stores all the static vorbis bitstream settings Comment vc = new Comment(); // struct that stores all the bitstream user comments DspState vd = new DspState(); // central working state for the packet->PCM decoder Block vb = new Block(vd); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup oy.init(); // Now we can read pages while (true) { // we repeat if the bitstream is chained int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } oy.wrote(bytes); // Get the first page. if (oy.pageout(og) != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) break; // error case. Must not be Vorbis data System.Diagnostics.Debug.WriteLine("Input does not appear to be an Ogg bitstream."); } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream os.init(og.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. vi.init(); vc.init(); if (os.pagein(og) < 0) { // error; stream version mismatch perhaps System.Diagnostics.Debug.WriteLine("Error reading first page of Ogg bitstream data."); } if (os.packetout(op) != 1) { // no page? must not be vorbis System.Diagnostics.Debug.WriteLine("Error reading initial header packet."); } if (vi.synthesis_headerin(vc, op) < 0) { // error case; not a vorbis header System.Diagnostics.Debug.WriteLine("This Ogg bitstream does not contain Vorbis audio data."); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. int i = 0; while (i < 2) { while (i < 2) { int result = oy.pageout(og); if (result == 0) break; // Need more data // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { os.pagein(og); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = os.packetout(op); if (result == 0) break; if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. System.Diagnostics.Debug.WriteLine("Corrupt secondary header. Exiting."); } vi.synthesis_headerin(vc, op); i++; } } } // no harm in not checking before adding more index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } if (bytes == 0 && i < 2) { System.Diagnostics.Debug.WriteLine("End of file before finding all Vorbis headers!"); } oy.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're decoding { byte[][] ptr = vc.user_comments; for (int j = 0; j < vc.user_comments.Length; j++) { if (ptr[j] == null) break; System.Diagnostics.Debug.WriteLine(vc.getComment(j)); } System.Diagnostics.Debug.WriteLine("\nBitstream is " + vi.channels + " channel, " + vi.rate + "Hz"); System.Diagnostics.Debug.WriteLine("Encoded by: " + vc.getVendor() + "\n"); } // comment this on release... convsize = 4096 / vi.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. vd.synthesis_init(vi); // central decode state vb.init(vd); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[vi.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = oy.pageout(og); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position System.Diagnostics.Debug.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { os.pagein(og); // can safely ignore errors at // this point while (true) { result = os.packetout(op); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (vb.synthesis(op) == 0) { // test for success! vd.synthesis_blockin(vb); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = vd.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; bool clipflag = false; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < vi.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; clipflag = true; } if (val < -32768) { val = -32768; clipflag = true; } if (val < 0) val = val | 0x8000; convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)((uint)val >> 8); ptr += 2 * (vi.channels); } } if (clipflag) { //s_err.WriteLine("Clipping in frame "+vd.sequence); } output.Write(convbuffer, 0, 2 * vi.channels * bout); vd.synthesis_read(bout); // tell libvorbis how // many samples we // actually consumed } } } if (og.eos() != 0) eos = 1; } } if (eos == 0) { index = oy.buffer(4096); buffer = oy.data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } oy.wrote(bytes); if (bytes == 0) eos = 1; } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] os.clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly vb.clear(); vd.clear(); vi.clear(); // must be called last } // OK, clean up the framer oy.clear(); System.Diagnostics.Debug.WriteLine("Done."); output.Seek(0, SeekOrigin.Begin); if (!skipWavHeader) { WriteHeader(output, (int)(output.Length - HEADER_SIZE), vi.rate, (ushort)16, (ushort)vi.channels); output.Seek(0, SeekOrigin.Begin); } */ #endregion // ALFormat alf = 0; if (/*vi*/info.channels == 1) // mono { alf = ALFormat.Mono16; } else if (/*vi*/info.channels == 2) // sterio { alf = ALFormat.Stereo16; } else if (alf == 0) { throw new Exception("Wrong number of channels in sound file."); } /*BinaryReader bw = new BinaryReader(output); byte[] data = bw.ReadBytes((int)output.Length); bw.Close(); bw.Dispose();*/ /*byte[] data = new byte[(int)output.Length]; output.Read(data, 0, data.Length); output.Close(); output.Dispose();*/ AL.BufferData(ab, alf, data2, data2.Length, /*vi.rate*/ info.rate); //data = null; //} //return ab; }
/// <summary> /// Constructor for SoundType class /// </summary> /// <param name="FileName">String of the filepath</param> /// <param name="IsToBeStreaming">Is it to be streamed?</param> public SoundType(string FileName, bool IsToBeStreaming) { if (!System.IO.File.Exists(FileName)) { throw new Exception("Missing sound file!"); } File = FileName; Streaming = IsToBeStreaming; if (!Streaming) { BufferID = AL.GenBuffer(); } else { BufferID = -1; } // This makes the program take some time to load... FileToBuffer = new VorbisFile(File); FileInfoVO = FileToBuffer.getInfo(-1); alf = 0; /*int asd = FileToBuffer.bitrate(-1); int asd2 = FileToBuffer.bitrate_instant();*/ if (FileInfoVO.channels == 1) // mono { alf = ALFormat.Mono16; } else if (FileInfoVO.channels == 2) // sterio { alf = ALFormat.Stereo16; } else if (alf == 0) { throw new Exception("Wrong number of channels in sound file."); } }