コード例 #1
0
    static int LoadGuiObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                cs.GuiScene  obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
                string       arg0 = ToLua.CheckString(L, 2);
                cs.GuiObject o    = obj.LoadGuiObject(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                cs.GuiScene  obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
                string       arg0 = ToLua.CheckString(L, 2);
                string       arg1 = ToLua.CheckString(L, 3);
                cs.GuiObject o    = obj.LoadGuiObject(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: cs.GuiScene.LoadGuiObject"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
        public GuiScene CreateGuiScene(string a_strName)
        {
            GuiScene guiScene = GetGuiScene(a_strName);

            if (guiScene == null)
            {
                guiScene = new GuiScene(a_strName);
                m_listGuiScene.Add(guiScene);
            }
            return(guiScene);
        }
コード例 #3
0
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         cs.GuiScene obj = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
 static int SetInitCallback(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         cs.GuiScene obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
         LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
         obj.SetInitCallback(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
0
 static int UnloadGuiObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         cs.GuiScene obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         obj.UnloadGuiObject(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #6
0
 static int GetMaxOrderInLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         cs.GuiScene  obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
         cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer));
         int          o    = obj.GetMaxOrderInLayer(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #7
0
 static int GetGuiScene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         cs.GuiManager obj  = (cs.GuiManager)ToLua.CheckObject <cs.GuiManager>(L, 1);
         string        arg0 = ToLua.CheckString(L, 2);
         cs.GuiScene   o    = obj.GetGuiScene(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #8
0
    static int get_Name(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            cs.GuiScene obj = (cs.GuiScene)o;
            string      ret = obj.Name;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value"));
        }
    }
コード例 #9
0
 static int ResetOrderInLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         cs.GuiScene  obj  = (cs.GuiScene)ToLua.CheckObject <cs.GuiScene>(L, 1);
         cs.EGuiLayer arg0 = (cs.EGuiLayer)ToLua.CheckObject(L, 2, typeof(cs.EGuiLayer));
         int          arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         obj.ResetOrderInLayer(arg0, ref arg1);
         LuaDLL.lua_pushinteger(L, arg1);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #10
0
    static int _Createcs_GuiScene(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                string      arg0 = ToLua.CheckString(L, 1);
                cs.GuiScene obj  = new cs.GuiScene(arg0);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: cs.GuiScene.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }