private void OnGameModeChanged(object sender, GameModeController.OnGameModeChangedArgs args) { switch (args.Mode) { case GameModeController.GameMode.Setup: Timing.RunCoroutine(SetupCoroutine()); break; case GameModeController.GameMode.WakeUp: _Spawner.DestroyCards(); ResetReferences(); break; default: break; } }
private void OnGameModeChanged(object sender, GameModeController.OnGameModeChangedArgs args) { Timing.RunCoroutine(AnimateToTransform(args.Mode == GameModeController.GameMode.Menu ? _MenuTransform : _GameTransform, _CameraSpeed)); }