private void Save_to_File() { SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "XML files (*.xml)|*.xml"; saveFileDialog1.FilterIndex = 1; saveFileDialog1.RestoreDirectory = true; if (saveFileDialog1.ShowDialog() == DialogResult.OK) { // тут надо вставить костыль для элементов меньше 4 пикселей XML_Worker.Save_to_xml_file(typeof(Skeleton), current_skelet_loaded, saveFileDialog1.FileName); toolStripStatusLabel1.Text = "Скелет сохранен в " + saveFileDialog1.FileName; } }
private void button4_Click(object sender, EventArgs e) { Structure s = new Structure(); s.list_of_elements = ocr.GetElements(); s.list_of_relations = ocr.GetRelations(); SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "XML files (*.xml)|*.xml"; saveFileDialog1.FilterIndex = 1; saveFileDialog1.RestoreDirectory = true; if (saveFileDialog1.ShowDialog() == DialogResult.OK) { XML_Worker.Save_to_xml_file(typeof(Structure), s, saveFileDialog1.FileName); } }