public void TheChampionIsPlayer(string playerColor) { MessageBox.Show(playerColor + " Player Wins!"); InitializeBoard(); Gfx.SetupCanvas(); turn += 2; }
private void Frame_Paint(object sender, PaintEventArgs e) { Graphics GfxToPass = Frame.CreateGraphics(); engine = new Gfx(GfxToPass); ConnectFourBoard = new Board(); ConnectFourBoard.InitializeBoard(); }
public void DetectPosition(Point location) { int x = location.X / 100; int y = location.Y / 100; // Old Placement Detection #region Placement commented out //int x = 0; //int y = 0; //// Row value //if (location.X < 100) //{ // x = 0; //} //else if (location.X > 100 && location.X < 200) //{ // x = 1; //} //else if (location.X > 200 && location.X < 300) //{ // x = 2; //} //else if (location.X > 300 && location.X < 400) //{ // x = 3; //} //else if (location.X > 400 && location.X < 500) //{ // x = 4; //} //else if (location.X > 500 && location.X < 600) //{ // x = 5; //} //else if (location.X > 600 && location.X < 700) //{ // x = 6; //} //// Column Value //if (location.Y < 100) //{ // y = 0; //} //else if (location.Y > 100 && location.Y < 200) //{ // y = 1; //} //else if (location.Y > 200 && location.Y < 300) //{ // y = 2; //} //else if (location.Y > 300 && location.Y < 400) //{ // y = 3; //} //else if (location.Y > 400 && location.Y < 500) //{ // y = 4; //} //else if (location.Y > 500 && location.Y < 600) //{ // y = 5; //} #endregion // Turn check, and valid placement check if (BoardData[x, y].GetValue() == White) { //bool ColumnIsFilled = false; if (turn % 2 == 0) { for (int col = BoardData.GetLength(1) - 1; col >= 0; col--) { if (BoardData[x, col].GetValue() == White) { Gfx.DrawRed(new Point(x, col)); BoardData[x, col].SetValue(Red); DetectFourInARow(Red); break; } //else if (col == BoardData.GetLength(1)) //{ // ColumnIsFilled = true; //} } } else { for (int col = BoardData.GetLength(1) - 1; col >= 0; col--) { if (BoardData[x, col].GetValue() == White) { Gfx.DrawYellow(new Point(x, col)); BoardData[x, col].SetValue(Yellow); DetectFourInARow(Yellow); break; } //else if (col == BoardData.GetLength(1)) //{ // ColumnIsFilled = true; //} } } turn++; } }