private void NewRound() { HalfLifeGameState.Round round = gameState.AddRound(currentTimestamp); if (round.Number != 1) { analysisWindowInterface.GameLogWrite("\n"); } GameLogWriteTimestamp(); analysisWindowInterface.GameLogWrite(String.Format("Round {0}:\r", round.Number), Brushes.Black, TextDecorations.Underline); }
void uiScoreboardRoundsListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { HalfLifeGameState.Round round = (HalfLifeGameState.Round)uiScoreboardRoundsListView.SelectedItem; if (round != null) { uiScoreboardTeamScoresListView.ItemsSource = round.Teams; uiScoreboardPlayerScoresListView.ItemsSource = round.Players; } else { uiScoreboardTeamScoresListView.ItemsSource = null; uiScoreboardPlayerScoresListView.ItemsSource = null; } }