コード例 #1
0
        private void WriteEntry(HalfLifeDelta delta, BitWriter bitWriter, Entry e)
        {
            Boolean signed = ((e.Flags & EntryFlags.Signed) != 0);
            Object  value  = delta.FindEntryValue(e.Name);

            if ((e.Flags & EntryFlags.Byte) != 0)
            {
                if (signed)
                {
                    SByte writeValue = (SByte)value;
                    WriteInt(bitWriter, e, (Int32)writeValue);
                }
                else
                {
                    Byte writeValue = (Byte)value;
                    WriteUnsignedInt(bitWriter, e, (UInt32)writeValue);
                }
            }
            else if ((e.Flags & EntryFlags.Short) != 0)
            {
                if (signed)
                {
                    Int16 writeValue = (Int16)value;
                    WriteInt(bitWriter, e, (Int32)writeValue);
                }
                else
                {
                    UInt16 writeValue = (UInt16)value;
                    WriteUnsignedInt(bitWriter, e, (UInt32)writeValue);
                }
            }
            else if ((e.Flags & EntryFlags.Integer) != 0)
            {
                if (signed)
                {
                    WriteInt(bitWriter, e, (Int32)value);
                }
                else
                {
                    WriteUnsignedInt(bitWriter, e, (UInt32)value);
                }
            }
            else if ((e.Flags & EntryFlags.Angle) != 0)
            {
                bitWriter.WriteUnsignedBits((UInt32)((Single)value / (360.0f / (Single)(1 << (Int32)e.nBits))), (Int32)e.nBits);
            }
            else if ((e.Flags & EntryFlags.String) != 0)
            {
                bitWriter.WriteString((String)value);
            }
            else if ((e.Flags & EntryFlags.Float) != 0 || (e.Flags & EntryFlags.TimeWindow8) != 0 || (e.Flags & EntryFlags.TimeWindowBig) != 0)
            {
                Single writeValue  = (Single)value;
                Int32  bitsToWrite = (Int32)e.nBits;

                if (signed)
                {
                    bitWriter.WriteBoolean(writeValue < 0);
                    bitsToWrite--;
                }

                bitWriter.WriteUnsignedBits((UInt32)(Math.Abs(writeValue) * e.Divisor), bitsToWrite);
            }
            else
            {
                throw new ApplicationException(String.Format("Unknown delta entry type {0}.", e.Flags));
            }
        }
コード例 #2
0
        private void WriteUnsignedInt(BitWriter bitWriter, Entry e, UInt32 value)
        {
            UInt32 writeValue = value * (UInt32)e.Divisor;

            bitWriter.WriteUnsignedBits((UInt32)Math.Abs(writeValue), (Int32)e.nBits);
        }
コード例 #3
0
        private void MessageDeltaPacketEntities()
        {
            if (!demo.ConvertNetworkProtocol() || demo.IsBetaSteam())
            {
                parser.MessageDeltaPacketEntities();
                return;
            }

            Int32     messageStartOffset = parser.BitBuffer.CurrentByte;
            BitWriter bitWriter          = new BitWriter();

            // read message
            bitWriter.WriteUInt16(parser.BitBuffer.ReadUInt16()); // nEntities/maxEntities

            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            bitWriter.WriteByte(parser.BitBuffer.ReadByte()); // delta sequence number

            UInt32 entityNumber = 0;

            while (true)
            {
                // check for footer
                UInt16 footer = parser.BitBuffer.ReadUInt16();

                if (footer == 0)
                {
                    bitWriter.WriteUInt16(footer);
                    break;
                }

                parser.BitBuffer.SeekBits(-16);

                // option bits
                Boolean removeEntity = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(removeEntity);
                Boolean absoluteEntityNumber = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(absoluteEntityNumber);

                // entity number
                if (absoluteEntityNumber)
                {
                    entityNumber = parser.BitBuffer.ReadUnsignedBits(11);
                    bitWriter.WriteUnsignedBits(entityNumber, 11);
                }
                else
                {
                    UInt32 deltaEntityNumber = parser.BitBuffer.ReadUnsignedBits(6);
                    bitWriter.WriteUnsignedBits(deltaEntityNumber, 6);
                    entityNumber += deltaEntityNumber;
                }

                if (!removeEntity)
                {
                    // entity type
                    Boolean custom = parser.BitBuffer.ReadBoolean();
                    bitWriter.WriteBoolean(custom);

                    if (demo.NetworkProtocol <= 43)
                    {
                        parser.BitBuffer.SeekBits(1); // unknown, always 0
                    }

                    String entityType = "entity_state_t";

                    if (entityNumber > 0 && entityNumber <= demo.MaxClients)
                    {
                        entityType = "entity_state_player_t";
                    }
                    else if (custom)
                    {
                        entityType = "custom_entity_state_t";
                    }

                    // delta compressed data
                    Byte[] bitmaskBytes;
                    HalfLifeDeltaStructure deltaDecoder = parser.GetDeltaStructure(entityType);
                    HalfLifeDelta          deltaEntity  = deltaDecoder.CreateDelta();
                    deltaDecoder.ReadDelta(parser.BitBuffer, deltaEntity, out bitmaskBytes);

                    if (demo.Game != null)
                    {
                        demo.Game.ConvertPacketEntititiesCallback(deltaEntity, entityType, demo.GameVersion);
                    }

                    deltaDecoder.WriteDelta(bitWriter, deltaEntity, bitmaskBytes);
                }
            }

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }
コード例 #4
0
        private void MessageResourceList()
        {
            Int32 startByteIndex = parser.BitBuffer.CurrentByte;

            // read message
            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            UInt32          nEntries     = parser.BitBuffer.ReadUnsignedBits(12);
            List <Resource> resourceList = new List <Resource>((Int32)nEntries);

            for (Int32 i = 0; i < nEntries; i++)
            {
                Resource r = new Resource();

                r.type     = parser.BitBuffer.ReadUnsignedBits(4);
                r.name     = parser.BitBuffer.ReadString();
                r.index    = parser.BitBuffer.ReadUnsignedBits(12);
                r.fileSize = parser.BitBuffer.ReadBits(24); // signed?
                r.flags    = parser.BitBuffer.ReadUnsignedBits(3);

                if ((r.flags & 4) != 0) // md5 hash (RES_CUSTOM?)
                {
                    r.md5Hash = parser.BitBuffer.ReadBytes(16);
                }

                r.hasReservedData = parser.BitBuffer.ReadBoolean();

                if (r.hasReservedData)
                {
                    r.reservedData = parser.BitBuffer.ReadBytes(32);
                }

                if (demo.Game == null || demo.Game.ConvertResourceListCallback(demo, r.type, r.index, ref r.name))
                {
                    resourceList.Add(r);
                }
            }

            // consistency list
            // indices of resources to force consistency upon?
            if (parser.BitBuffer.ReadBoolean())
            {
                while (parser.BitBuffer.ReadBoolean())
                {
                    Int32 nBits = (parser.BitBuffer.ReadBoolean() ? 5 : 10);
                    parser.BitBuffer.SeekBits(nBits);
                }
            }

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // stop now if we're not converting network protocols
            if (!demo.ConvertNetworkProtocol())
            {
                return;
            }

            // create new message
            BitWriter bitWriter = new BitWriter();

            bitWriter.WriteUnsignedBits((UInt32)resourceList.Count, 12);

            foreach (Resource r in resourceList)
            {
                bitWriter.WriteUnsignedBits(r.type, 4);
                bitWriter.WriteString(r.name);
                bitWriter.WriteUnsignedBits(r.index, 12);
                bitWriter.WriteBits(r.fileSize, 24);
                bitWriter.WriteUnsignedBits(r.flags, 3);

                if ((r.flags & 4) != 0) // md5 hash
                {
                    bitWriter.WriteBytes(r.md5Hash);
                }

                bitWriter.WriteBoolean(r.hasReservedData);

                if (r.hasReservedData)
                {
                    bitWriter.WriteBytes(r.reservedData);
                }
            }

            bitWriter.WriteBoolean(false); // consistency list

            // remove old message
            Int32 endByteIndex = parser.BitBuffer.CurrentByte;

            parser.Seek(startByteIndex, SeekOrigin.Begin);
            parser.BitBuffer.RemoveBytes(endByteIndex - startByteIndex);

            // insert new message into bitbuffer
            parser.BitBuffer.InsertBytes(bitWriter.Data);
        }
コード例 #5
0
        private void MessagePacketEntities()
        {
            if (!demo.ConvertNetworkProtocol())
            {
                parser.MessagePacketEntities();
                return;
            }

            Int32     messageStartOffset = parser.BitBuffer.CurrentByte;
            BitWriter bitWriter          = new BitWriter();

            // read message into new message
            bitWriter.WriteUInt16(parser.BitBuffer.ReadUInt16()); // nEntities/maxEntities

            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            UInt32 entityNumber = 0;

            while (true)
            {
                UInt16 footer = parser.BitBuffer.ReadUInt16();

                if (footer == 0)
                {
                    bitWriter.WriteUInt16(footer);
                    break;
                }
                else
                {
                    parser.BitBuffer.SeekBits(-16);
                }

                if (!parser.BitBuffer.ReadBoolean()) // entity number isn't last entity number + 1, need to read it in
                {
                    bitWriter.WriteBoolean(false);

                    // is the following entity number absolute, or relative from the last one?
                    if (parser.BitBuffer.ReadBoolean())
                    {
                        bitWriter.WriteBoolean(true);
                        entityNumber = parser.BitBuffer.ReadUnsignedBits(11);
                        bitWriter.WriteUnsignedBits(entityNumber, 11);
                    }
                    else
                    {
                        bitWriter.WriteBoolean(false);
                        UInt32 entityNumberDelta = parser.BitBuffer.ReadUnsignedBits(6);
                        bitWriter.WriteUnsignedBits(entityNumberDelta, 6);
                        entityNumber += entityNumberDelta;
                    }
                }
                else
                {
                    bitWriter.WriteBoolean(true);
                    entityNumber++;
                }

                Boolean custom = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(custom);
                Boolean baseline = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(baseline);

                if (baseline)
                {
                    bitWriter.WriteUnsignedBits(parser.BitBuffer.ReadUnsignedBits(6), 6); // baseline index
                }

                String entityType = "entity_state_t";

                if (entityNumber > 0 && entityNumber <= demo.MaxClients)
                {
                    entityType = "entity_state_player_t";
                }
                else if (custom)
                {
                    entityType = "custom_entity_state_t";
                }

                HalfLifeDeltaStructure entityStateStructure = parser.GetDeltaStructure(entityType);
                HalfLifeDelta          delta = entityStateStructure.CreateDelta();
                Byte[] bitmaskBytes;
                entityStateStructure.ReadDelta(parser.BitBuffer, delta, out bitmaskBytes);

                if (demo.Game != null)
                {
                    demo.Game.ConvertPacketEntititiesCallback(delta, entityType, demo.GameVersion);
                }

                entityStateStructure.WriteDelta(bitWriter, delta, bitmaskBytes);
            }

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }
コード例 #6
0
        private void MessageNewUserMsg()
        {
            Int32 messageStartOffset = parser.BitBuffer.CurrentByte;

            // read message
            Byte   id     = parser.BitBuffer.ReadByte();
            SByte  length = parser.BitBuffer.ReadSByte();
            String name   = parser.BitBuffer.ReadString(16);

            parser.AddUserMessage(id, length, name);

            // FIXME: clean this up
            if (!demo.ConvertNetworkProtocol() && name != "CDChallenge" && name != "CDSalt")
            {
                return;
            }

            if (demo.Game == null || demo.Game.UserMessages == null)
            {
                return;
            }

            Byte newId;

            if (demo.Game.UserMessages.ContainsKey(name))
            {
                newId = demo.Game.UserMessages[name];
            }
            else
            {
                // cheating death
                // TODO: probably should have a list of "bad" user messages to remove...
                // TODO: should remove these messages even when not converting network protocols
                if (name == "CDChallenge" || name == "CDSalt")
                {
                    // remove message
                    Int32 messageFinishOffset = parser.BitBuffer.CurrentByte;
                    parser.BitBuffer.SeekBytes(messageStartOffset - 1, SeekOrigin.Begin);
                    parser.BitBuffer.RemoveBytes(messageFinishOffset - messageStartOffset + 1); // +1 for message id
                    return;
                }

                // user message doesn't exist in CS 1.6. shouldn't happen, but meh...
                // TODO: use an id unused by compatibleUserMessageTable
                //newId = (Byte?)id;
                newId = firstFreeUserMessage;

                if (firstFreeUserMessage == 255)
                {
                    throw new NoFreeUserMessageException();
                }

                firstFreeUserMessage++;

                demo.Game.UserMessages.Add(name, newId);
            }

            BitWriter bitWriter = new BitWriter();

            bitWriter.WriteByte((Byte)newId);
            bitWriter.WriteSByte(length);
            bitWriter.WriteString(name, 16);

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }
コード例 #7
0
        private void MessageSpawnBaseline()
        {
            if (!demo.ConvertNetworkProtocol())
            {
                parser.MessageSpawnBaseline();
                return;
            }

            Int32     messageStartOffset = parser.BitBuffer.CurrentByte;
            BitWriter bitWriter          = new BitWriter();

            // read message into new message
            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            while (true)
            {
                UInt32 entityIndex = parser.BitBuffer.ReadUnsignedBits(11);
                bitWriter.WriteUnsignedBits(entityIndex, 11);

                if (entityIndex == (1 << 11) - 1) // all 1's
                {
                    break;
                }

                UInt32 entityType = parser.BitBuffer.ReadUnsignedBits(2);
                bitWriter.WriteUnsignedBits(entityType, 2);

                String entityTypeString;

                if ((entityType & 1) != 0)
                {
                    if (entityIndex > 0 && entityIndex <= demo.MaxClients)
                    {
                        entityTypeString = "entity_state_player_t";
                    }
                    else
                    {
                        entityTypeString = "entity_state_t";
                    }
                }
                else
                {
                    entityTypeString = "custom_entity_state_t";
                }

                HalfLifeDeltaStructure deltaStructure = parser.GetDeltaStructure(entityTypeString);
                HalfLifeDelta          delta          = deltaStructure.CreateDelta();
                Byte[] bitmaskBytes;
                deltaStructure.ReadDelta(parser.BitBuffer, delta, out bitmaskBytes);

                if (demo.Game != null)
                {
                    demo.Game.ConvertPacketEntititiesCallback(delta, entityTypeString, demo.GameVersion);
                }

                deltaStructure.WriteDelta(bitWriter, delta, bitmaskBytes);
            }

            UInt32 footer = parser.BitBuffer.ReadUnsignedBits(5); // should be all 1's

            bitWriter.WriteUnsignedBits(footer, 5);

            if (footer != (1 << 5) - 1)
            {
                throw new ApplicationException("Bad svc_spawnbaseline footer.");
            }

            UInt32 nExtraData = parser.BitBuffer.ReadUnsignedBits(6);

            bitWriter.WriteUnsignedBits(nExtraData, 6);

            HalfLifeDeltaStructure entityStateStructure = parser.GetDeltaStructure("entity_state_t");

            for (Int32 i = 0; i < nExtraData; i++)
            {
                HalfLifeDelta delta = entityStateStructure.CreateDelta();
                Byte[]        bitmaskBytes;
                entityStateStructure.ReadDelta(parser.BitBuffer, delta, out bitmaskBytes);
                entityStateStructure.WriteDelta(bitWriter, delta, bitmaskBytes);
            }

            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;
            parser.BitBuffer.SkipRemainingBits();

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }
コード例 #8
0
        private void MessageClientData()
        {
            if (demo.Perspective == Demo.Perspectives.Hltv)
            {
                return;
            }

            if (!demo.ConvertNetworkProtocol() || demo.IsBetaSteam())
            {
                parser.MessageClientData();
                return;
            }

            // read message
            Int32 messageStartOffset = parser.BitBuffer.CurrentByte;

            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            BitWriter bitWriter = new BitWriter();
            HalfLifeDeltaStructure clientDataStructure = parser.GetDeltaStructure("clientdata_t");
            HalfLifeDeltaStructure weaponDataStructure = parser.GetDeltaStructure("weapon_data_t");

            Boolean deltaSequence = parser.BitBuffer.ReadBoolean();

            bitWriter.WriteBoolean(deltaSequence);

            UInt32 deltaSequenceNumber = 0;

            if (deltaSequence)
            {
                deltaSequenceNumber = parser.BitBuffer.ReadUnsignedBits(8);
                bitWriter.WriteUnsignedBits(deltaSequenceNumber, 8);
            }

            HalfLifeDelta clientData = clientDataStructure.CreateDelta();

            Byte[] clientDataBitmaskBytes;
            clientDataStructure.ReadDelta(parser.BitBuffer, clientData, out clientDataBitmaskBytes);
            clientDataStructure.WriteDelta(bitWriter, clientData, clientDataBitmaskBytes);

            while (parser.BitBuffer.ReadBoolean())
            {
                bitWriter.WriteBoolean(true);

                if (demo.NetworkProtocol < 47 && !demo.IsBetaSteam())
                {
                    bitWriter.WriteUnsignedBits(parser.BitBuffer.ReadUnsignedBits(5), 6);
                }
                else
                {
                    bitWriter.WriteUnsignedBits(parser.BitBuffer.ReadUnsignedBits(6), 6);
                }

                HalfLifeDelta weaponData = weaponDataStructure.CreateDelta();
                Byte[]        bitmaskBytes;
                weaponDataStructure.ReadDelta(parser.BitBuffer, weaponData, out bitmaskBytes);
                weaponDataStructure.WriteDelta(bitWriter, weaponData, bitmaskBytes);
            }

            bitWriter.WriteBoolean(false);

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }
コード例 #9
0
        private void MessageEvent()
        {
            if (!demo.ConvertNetworkProtocol())
            {
                parser.MessageEvent();
                return;
            }

            Int32 messageStartOffset = parser.BitBuffer.CurrentByte;

            // read message
            if (demo.NetworkProtocol <= 43)
            {
                parser.BitBuffer.Endian = BitBuffer.EndianType.Big;
            }

            BitWriter bitWriter = new BitWriter();
            HalfLifeDeltaStructure eventStructure = parser.GetDeltaStructure("event_t");

            UInt32 nEvents = parser.BitBuffer.ReadUnsignedBits(5);

            bitWriter.WriteUnsignedBits(nEvents, 5);

            for (Int32 i = 0; i < nEvents; i++)
            {
                UInt32 eventIndex = parser.BitBuffer.ReadUnsignedBits(10);
                bitWriter.WriteUnsignedBits(eventIndex, 10); // event index

                Boolean packetIndexBit = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(packetIndexBit);

                if (packetIndexBit)
                {
                    bitWriter.WriteUnsignedBits(parser.BitBuffer.ReadUnsignedBits(11), 11); // packet index

                    Boolean deltaBit = parser.BitBuffer.ReadBoolean();
                    bitWriter.WriteBoolean(deltaBit);

                    if (deltaBit)
                    {
                        HalfLifeDelta delta = eventStructure.CreateDelta();
                        Byte[]        bitmaskBytes;
                        eventStructure.ReadDelta(parser.BitBuffer, delta, out bitmaskBytes);

                        if (demo.Game != null)
                        {
                            demo.Game.ConvertEventCallback(demo, delta, eventIndex);
                        }

                        eventStructure.WriteDelta(bitWriter, delta, bitmaskBytes);
                    }
                }

                Boolean fireTimeBit = parser.BitBuffer.ReadBoolean();
                bitWriter.WriteBoolean(fireTimeBit);

                if (fireTimeBit)
                {
                    bitWriter.WriteUnsignedBits(parser.BitBuffer.ReadUnsignedBits(16), 16); // fire time
                }
            }

            parser.BitBuffer.SkipRemainingBits();
            parser.BitBuffer.Endian = BitBuffer.EndianType.Little;

            // insert new message
            ReWriteMessage(messageStartOffset, bitWriter.Data);
        }