コード例 #1
0
ファイル: Database.cs プロジェクト: Devwarlt/fsod_redis
        public void Death(XmlData dat, DbAccount acc, DbChar character, FameStats stats, string killer)
        {
            character.Dead = true;
            SaveCharacter(acc, character, acc.LockToken != null);
            bool firstBorn;
            var  finalFame = stats.CalculateTotal(dat, character,
                                                  new DbClassStats(acc), out firstBorn);

            var death = new DbDeath(acc, character.CharId);

            death.ObjectType = character.ObjectType;
            death.Level      = character.Level;
            death.TotalFame  = finalFame;
            death.Killer     = killer;
            death.FirstBorn  = firstBorn;
            death.DeathTime  = DateTime.Now;
            death.Flush();

            var idBuff = BitConverter.GetBytes(character.CharId);

            Sets.Remove(0, $"alive.{acc.AccountId}", idBuff);
            Lists.AddFirst(0, $"dead.{acc.AccountId}", idBuff);

            UpdateFame(acc, finalFame);

            var entry = new DbLegendEntry()
            {
                AccId     = acc.AccountId,
                ChrId     = character.CharId,
                TotalFame = finalFame
            };

            DbLegend.Insert(this, death.DeathTime, entry);
        }
コード例 #2
0
ファイル: Database.cs プロジェクト: moistosaurus/realm-src
 public DbChar[] GetLegendsBoard(string timeSpan)
 {
     return(DbLegend
            .Get(_db, timeSpan)
            .Select(e => LoadCharacter(e.AccId, e.ChrId))
            .Where(e => e != null)
            .ToArray());
 }
コード例 #3
0
ファイル: Database.cs プロジェクト: moistosaurus/realm-src
        public void Death(XmlData dat, DbAccount acc, DbChar character, FameStats stats, string killer)
        {
            character.Dead = true;
            var classStats = new DbClassStats(acc);

            // calculate total fame given bonuses
            bool firstBorn;
            var  finalFame = stats.CalculateTotal(dat, character,
                                                  classStats, out firstBorn);

            // save character
            character.FinalFame = finalFame;
            SaveCharacter(acc, character, classStats, acc.LockToken != null);

            var death = new DbDeath(acc, character.CharId)
            {
                ObjectType = character.ObjectType,
                Level      = character.Level,
                TotalFame  = finalFame,
                Killer     = killer,
                FirstBorn  = firstBorn,
                DeathTime  = DateTime.UtcNow
            };

            death.FlushAsync();

            var idBuff = BitConverter.GetBytes(character.CharId);

            _db.SetRemoveAsync(
                "alive." + acc.AccountId, idBuff, CommandFlags.FireAndForget);
            _db.ListLeftPushAsync(
                "dead." + acc.AccountId, idBuff, When.Always, CommandFlags.FireAndForget);

            UpdateFame(acc, finalFame);

            var guild = new DbGuild(acc);

            if (!guild.IsNull)
            {
                UpdateGuildFame(guild, finalFame);
                UpdatePlayerGuildFame(acc, finalFame);
            }

            if (!acc.Admin)
            {
                DbLegend.Insert(_db, acc.AccountId, character.CharId, finalFame);
            }
        }
コード例 #4
0
ファイル: Database.cs プロジェクト: moistosaurus/realm-src
 public void CleanLegends()
 {
     DbLegend.Clean(_db);
 }