public bool SetGuildBoard(DbGuild guild, string text) { if (guild.IsNull) { return(false); } guild.Board = text; guild.FlushAsync(); return(true); }
public bool ChangeGuildLevel(DbGuild guild, int level) { // supported guild levels if (level != 1 && level != 2 && level != 3) { return(false); } guild.Level = level; guild.FlushAsync(); return(true); }
public AddGuildMemberStatus AddGuildMember(DbGuild guild, DbAccount acc, bool founder = false) { if (acc == null) { return(AddGuildMemberStatus.Error); } if (acc.NameChosen == false) { return(AddGuildMemberStatus.NameNotChosen); } if (acc.GuildId == guild.Id) { return(AddGuildMemberStatus.AlreadyInGuild); } if (acc.GuildId > 0) { return(AddGuildMemberStatus.InAnotherGuild); } using (TimedLock.Lock(guild.MemberLock)) { int guildSize = 50; // probably not best to lock this up but should be ok if (guild.Members.Length >= guildSize) { return(AddGuildMemberStatus.GuildFull); } var members = guild.Members.ToList(); if (members.Contains(acc.AccountId)) { return(AddGuildMemberStatus.IsAMember); // this should not happen... } members.Add(acc.AccountId); guild.Members = members.ToArray(); guild.FlushAsync(); } // set account guild info acc.GuildId = guild.Id; acc.GuildRank = (founder) ? 40 : 0; acc.FlushAsync(); return(AddGuildMemberStatus.OK); }
public GuildCreateStatus CreateGuild(string guildName, out DbGuild guild) { guild = null; if (String.IsNullOrWhiteSpace(guildName)) { return(GuildCreateStatus.InvalidName); } // remove excessive whitespace var rgx = new Regex(@"\s+"); guildName = rgx.Replace(guildName, " "); guildName = guildName.Trim(); // check if valid rgx = new Regex(@"^[A-Za-z\s]{1,20}$"); if (!rgx.IsMatch(guildName)) { return(GuildCreateStatus.InvalidName); } // add guild to guild list var newGuildId = (int)_db.StringIncrement("nextGuildId"); if (!_db.HashSet("guilds", guildName.ToUpperInvariant(), newGuildId, When.NotExists)) { return(GuildCreateStatus.UsedName); } // create guild data structure guild = new DbGuild(_db, newGuildId) { Name = guildName, Level = 0, Fame = 0, TotalFame = 0 }; // save guild.FlushAsync(); return(GuildCreateStatus.OK); }