コード例 #1
0
        public static byte[] GetLuaBytes(string name)
        {
            string key = name + ".lua";

            UnityEngine.Object @object = AssetPool.GetAsset(key);
            if (@object != null)
            {
                return((@object as TextAsset).bytes);
            }
            @object = AssetPool.FindLuaAsset(key);
            if (@object != null)
            {
                return((@object as TextAsset).bytes);
            }
            return(null);
        }