public static void Init() { if (_instance != null) return; _instance = Singleton.CreateSpecialInstance<GameLoopEntry>("SpacePuppy.GameLoopEntry", SingletonLifeCycleRule.LivesForever); //_instance = Singleton.GetInstance<GameLoopEntry>(); }
public static void Init() { if (_instance != null) { return; } _instance = Singleton.CreateSpecialInstance <GameLoopEntry>("SpacePuppy.GameLoopEntry", SingletonLifeCycleRule.LivesForever); //_instance = Singleton.GetInstance<GameLoopEntry>(); }
/// <summary> /// Retrieve a CustomTimeSupplier by name. /// </summary> /// <param name="id"></param> /// <param name="createIfNotExists"></param> /// <returns></returns> public static CustomTimeSupplier Custom(string id, bool createIfNotExists = false) { if (id == null) { return(null); } if (_customTimes == null) { if (createIfNotExists) { _customTimes = new Dictionary <string, CustomTimeSupplier>(); GameLoopEntry.RegisterInternalEarlyUpdate(SPTime.Update); var ct = new CustomTimeSupplier(id); _customTimes[ct.Id] = ct; return(ct); } else { return(null); } } else { CustomTimeSupplier ct; if (_customTimes.TryGetValue(id, out ct)) { return(ct); } else if (createIfNotExists) { ct = new CustomTimeSupplier(id); _customTimes[ct.Id] = ct; return(ct); } else { return(null); } } }
public static void Init() { if (_instance != null) return; _instance = Singleton.CreateSpecialInstance<GameLoopEntry>("SpacePuppy.GameLoopEntry", true); //_instance = Singleton.GetInstance<GameLoopEntry>(); }