コード例 #1
0
        public override bool Trigger(object sender, object arg)
        {
            if (!this.CanTrigger)
            {
                return(false);
            }

            var targ = this.ResolveTargetAnimator(arg);

            if (targ == null)
            {
                return(false);
            }

            var anim = this.TryPlay(targ);

            if (anim.IsNullOrDestroyed())
            {
                if (_triggerCompleteIfNoAnim)
                {
                    this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f);
                }
                return(false);
            }

            if (_onAnimComplete.Count > 0)
            {
                AnimUtil.TrySchedule(anim, (a) =>
                {
                    _onAnimComplete.ActivateTrigger(this, arg);
                });
            }

            return(false);
        }
コード例 #2
0
        public bool Trigger(object sender, object arg, BlockingTriggerYieldInstruction instruction)
        {
            if (!_useAsBlockingYieldInstruction || instruction == null)
            {
                return(this.Trigger(sender, arg));
            }
            if (!this.CanTrigger)
            {
                return(false);
            }

            var targ = this.ResolveTargetAnimator(arg);

            if (targ == null)
            {
                return(false);
            }

            var anim = this.TryPlay(targ);

            if (anim == null)
            {
                if (_triggerCompleteIfNoAnim)
                {
                    this.Invoke(() => { _onAnimComplete.ActivateTrigger(this, arg); }, 0f);
                }
                return(false);
            }

            instruction.BeginBlock();
            AnimUtil.TrySchedule(anim, (a) =>
            {
                if (_daisyChainBlockingYieldInstruction)
                {
                    _onAnimComplete.DaisyChainTriggerYielding(this, arg, instruction);
                }
                else
                {
                    _onAnimComplete.ActivateTrigger(this, arg);
                }
                instruction.EndBlock();
            });

            return(false);
        }