private void Resync() { var actions = (_loop != null) ? _loop : Enumerable.Empty <IAIAction>(); _loop = AIActionGroup.SyncActions(_loopMode, _loop, actions, _passOptions); }
public void SyncActions(IEnumerable <IAIAction> actions) { _loop = AIActionGroup.SyncActions(_loopMode, _loop, actions, _passOptions); }
public void SyncActions(GameObject source, bool findWeightSupplier) { _loop = AIActionGroup.SyncActions(_loopMode, _loop, source, findWeightSupplier, _passOptions); }
public void SetEmpty() { _loop = AIActionGroup.SyncActions(_loopMode, _loop, Enumerable.Empty <IAIAction>(), _passOptions); }