public Game() { visible = false; game = this; UserData.game = this; FX.game = this; Level.game = this; TitleMenu.game = this; RoomPainter.game = this; RoomPalette.game = this; //CONVERSION - nothing really to do here // detect allowScriptAccess for tracking //allowScriptAccess = ExternalInterface.available; //if(allowScriptAccess){ // try{ // ExternalInterface.call(""); // } catch( Exception e){ // allowScriptAccess = false; // } //} Library.initLevels(); // init UserData UserData.initSettings(); UserData.initGameState(); //CONVERSION - too early for this - need to load from StorageManager //UserData.pull(); //// check the game is alive //if(UserData.gameState.dead) UserData.initGameState(); state = TEST_BED_INIT ? GAME : MENU; // init sound SoundManager.init(); soundQueue = new SoundQueue(); if (stage != null) { addedToStage(); } else { addEventListener(Event.ADDED_TO_STAGE, (Action1 <Event>)addedToStage); } }
public void selectSound() { SoundManager.playSound("chirup"); }