public void testBeerContainerType () { //SETUP Beer beer = new Beer ("Pilsner", Beer.CONTAINER_TYPE_BOTTLE); //ASSERTION Assert.AreEqual (Beer.CONTAINER_TYPE_BOTTLE, beer.containerType); }
public void testDefaultCalories ([Values (0, 100, 10000)] float a) { //SETUP Beer beer = new Beer ("Pilsner", Beer.CONTAINER_TYPE_BOTTLE); beer.calories = (uint)a; //ASSERTION Assert.AreEqual (a, beer.calories); }
public void testNameSetFromSetter () { //SETUP Beer beer = new Beer ("Pilsner", Beer.CONTAINER_TYPE_BOTTLE); beer.name = "PilsnerNew"; //ASSERTION Assert.AreEqual ("PilsnerNew", beer.name); }
public void testNameSetFromConstructor () { //SETUP Beer beer = new Beer ("Pilsner", Beer.CONTAINER_TYPE_BOTTLE); //ASSERTION Assert.AreEqual ("Pilsner", beer.name); }
// PUBLIC /// <summary> /// _dos the run demo. /// </summary> public void _doRunDemo() { //HERE IN THE 'REGULAR' TREE OF OUR CODE WE WOULD BE MAKING OUR // GAME AND 'USING' OUR CLASSES LIKE NORMAL, WHATEVER // TYPE THEY MIGHT BE //NOTHING SPECIAL HAPPENING HERE... Beer beer = new Beer ("Pilsner", Beer.CONTAINER_TYPE_BOTTLE); Debug.Log ("beer: " + beer.calories); //NOR HERE... Soda soda = new Soda ("GreenLightening"); Debug.Log ("soda: " + soda.name); }