/// <summary> /// Sets the parameters. /// </summary> /// <param name="aTargetGameObject">A target game object.</param> /// <param name="aAttackRadius_float">A attack radius_float.</param> /// <param name="aHealth_float">A health_float.</param> /// <param name="aMoveSpeed_float">A move speed_float.</param> public void setParameters(TurretUI aTargetGameObject, float aAttackRadius_float, float aHealth_float, float aMoveSpeed_float) { _targetTurretUI = aTargetGameObject; _attackRadius = aAttackRadius_float; _healthCurrent_float = aHealth_float; _moveSpeed_float = aMoveSpeed_float; }
/// <summary> /// Sets the parameters. /// </summary> /// <param name="aTargetGameObject">A target game object.</param> /// <param name="aAttackRadius_float">A attack radius_float.</param> /// <param name="aHealth_float">A health_float.</param> /// <param name="aMoveSpeed_float">A move speed_float.</param> public void setParameters (TurretUI aTargetGameObject, float aAttackRadius_float, float aHealth_float, float aMoveSpeed_float) { _targetTurretUI = aTargetGameObject; _attackRadius = aAttackRadius_float; _healthCurrent_float = aHealth_float; _moveSpeed_float = aMoveSpeed_float; }