コード例 #1
0
 // Use this for initialization
 public void Initialize(bool vrPlayer)
 {
     if (!vrPlayer)
     {
         transform.SetParent(null);
         if (!gameObject.activeSelf)
         {
             gameObject.SetActive(true);
         }
         initialized = true;
     }
     else
     {
         steamVRController = SteamVR_Controller.Input((int)controller.index);
         if (!steamVRController.valid)
         {
             Debug.LogError(gameObject.name + " on device index " + controller.index + "is not Active!");
         }
         else
         {
             initialized = true;
         }
         if (initialized)
         {
             transform.localScale = new Vector3(.02f, .02f, 1);
             transform.SetParent(controller.transform);
             transform.localPosition = new Vector3(0, 0, .4f);
             transform.localRotation = Quaternion.identity;
         }
     }
     thisRigidBody    = GetComponent <Rigidbody>();
     selector         = GetComponentInChildren <SaberSelector>();
     isLeft           = gameObject.name.ToLower().Contains("left");
     boxCollider      = GetComponent <BoxCollider>();
     notesInContact   = new List <Note>();
     previousPosition = transform.position;
     vibrationQueue   = new List <VibrationRequest>();
 }
コード例 #2
0
ファイル: MiniMap.cs プロジェクト: Rakjavik/BeatmapMaker
        private void OnTriggerEnter(Collider other)
        {
            if (IsGrabbed())
            {
                return;
            }
            SaberSelector selector = other.GetComponent <SaberSelector>();

            if (selector == null)
            {
                selector = other.GetComponentInChildren <SaberSelector>();
            }
            if (selector == null)
            {
                return;
            }
            selector.Attach(gameObject);

            /*Saber saber = other.gameObject.transform.GetComponentInParent<Saber>();
             * if (saber != null)
             * {
             *  float zPoint = Vector3.Distance()
             *  float relativeZ = (totalBeats/currentWidthOfMinimap) * zPoint;
             *  if (relativeZ < currentWidthOfMinimap) relativeZ = currentWidthOfMinimap;
             *  else if (relativeZ > totalBeats) relativeZ = totalBeats;
             *  Debug.LogWarning("relative z - " + relativeZ);
             *  BeatMap.SkipToBeat(BeatMap.RoundToRelativeBeat(relativeZ,BeatMap.currentNoteMode));
             *  Vector3 newposition = new Vector3(transform.position.x, transform.position.y,
             *      currentWidthOfMinimap - ((currentWidthOfMinimap / totalBeats * 2) * relativeZ));
             *  transform.position = newposition;
             *  Update();
             * }
             * else
             * {
             *  BeatMap.Log("saber NOT found");
             * }*/
        }