コード例 #1
0
        /**
         * Adds a command to be processed. The service guarantees that
         * all added commands will be processed and any response handler will
         * always be called regardless of if previous commands experience
         * errors. Furthermore added commands will always be executed in the
         * order they were added.
         * <p>
         * Note that adding commands using this method is equivalent to
         * registering a process commands callback and adding commands
         * when the process commands callback is made. This means that any
         * callbacks already registered will be executed before the command
         * (or commands if the delayProcessing flag is used) added using this
         * method.
         * <p>
         * Example: Adding commands A, B, and C with delayProcessing set to
         * true for A and B, but false for C will be equivalent to register a
         * callback and add A, B, and C when the callback is made.
         *
         * @param command The command to add.
         *
         * @param handler Optional. If specified, this is
         * a callback that will be called when the command has been
         * processed. The object passed in the callback can be used to check
         * if the command succeeded and to access any returned data.
         *
         * @param stateData Optional. The state data to use. If null or omitted
         * the default state data will be used as specified in the constructor.
         *
         * @param delayProcessing Optional. A hint that tells the service not to try to send the
         * command immediately. This hint is useful when adding a sequence
         * of commands in one go. Specifying this flag to true for all
         * commands except the last one added will ensure that the Service
         * don't start processing the events immediately, but holds
         * processing until the last command in the sequence has been added.
         **/
        public void AddCommand(IRSCommand command, ResponseHandler handler,
                               RSStateData stateData = null, bool delayProcessing = false)
        {
            if (stateData == null)
            {
                stateData = DefaultStateData;
            }

            lock (callbackQueue)
            {
                if (currentServiceCallback == null)
                {
                    currentServiceCallback = new RSCommandSequence(this, stateData);
                }
                else if (currentServiceCallback.StateData != stateData)
                {
                    AddCommandSequence(currentServiceCallback);
                    currentServiceCallback = new RSCommandSequence(this, stateData);
                }

                currentServiceCallback.AddCommand(command, handler);

                if (!delayProcessing)
                {
                    AddCommandSequence(currentServiceCallback);
                    currentServiceCallback = null;
                }
            }
        }
コード例 #2
0
        public RSCommandSequence(RSService service, RSStateData stateData = null)
        {
            Service   = service;
            StateData = stateData;

            ContainsRenderCommands   = false;
            ContainsResponseHandlers = false;
        }
コード例 #3
0
        public RSCommandSequence(RSService service, RSStateData stateData = null)
        {
            Service = service;
            StateData = stateData;

            ContainsRenderCommands = false;
            ContainsResponseHandlers = false;
        }
コード例 #4
0
        /**
         * Creates the application and user scopes and imports the scene into the user scope.
         * Also gets the bounding box.
         */
        public void ImportScene()
        {
            InitValues();

            Status("info", "Importing scene");
            Service.AddCallback((RSCommandSequence seq) => {
                seq.AddCommand(new RSCommand("create_scope",
                                             "scope_name", "app_scope"
                                             ));
                seq.AddCommand(new RSCommand("create_scope",
                                             "scope_name", UserScope,
                                             "parent_scope", "app_scope"
                                             ));
                seq.AddCommand(new RSCommand("use_scope",
                                             "scope_name", UserScope
                                             ));
                seq.AddCommand(new RSCommand("import_scene",
                                             "block", true,
                                             "scene_name", Filename,
                                             "filename", Filename
                                             ), OnSceneImport);
                seq.AddCommand(new RSCommand("scene_get_bounding_box",
                                             "scene_name", Filename
                                             ), OnSceneGetBoundingBox);

                seq.AddCommand(new RSCommand("echo",
                                             "input", "pre_app_init"
                                             ), (RSResponse resp) => {
                    OnApplicationInit();
                });

                // All commands after this point will be done in the user scope.
                RSStateData defaultState = new RSStateData();
                defaultState.StateCommands.Add(new RSCommand("use_scope",
                                                             "scope_name", UserScope
                                                             ));

                Service.DefaultStateData = defaultState;
            });
        }
コード例 #5
0
        /**
         * <p>Adds a callback to the end of the callback queue. The callback
         * will be made at the point in time when the service is ready to
         * process commands generated by this callback. Callbacks will
         * always be made in the order they were registered with the
         * service, so if callback A is added before callback B, then A
         * will be called before B and consequently any commands added by
         * A will be processed before any commands added by B.</p>
         *
         * <p>Callbacks are one-shot, meaning that a callback needs to be
         * registered every time the application needs to process commands.
         * The same callback can only be registered once at a time. The
         * application is responsible for keeping track of any user input
         * that occurs while waiting for the callback and convert that
         * user input into an optimized sequence of NWS commands. The same
         * callback function can be added again as soon as it has been
         * called or cancelled.</p>
         *
         * <p>NOTE: When the callback is made the supplied RSCommandSequence
         * instance must be used to add the commands, not RSService.AddCommand().</p>
         *
         * @param callback The callback. The callback function will be called with a
         * single argument which is the RSCommandSequence to which commands should be
         * added using the AddCommand(command, responseHandler) method.
         *
         * @param stateData Optional. The state data to use. If null or omitted
         * the default state data will be used as specified in the constructor.
         *
         * @param delayProcessing Optional. This flag instructs the
         * service if it should delay processing of the added callback or not.
         * Defaults to false which is recommended in most cases.
         */
        public void AddCallback(SequenceHandler handler, RSStateData stateData = null, bool delayProcessing = false)
        {
            if (handler == null)
            {
                return;
            }

            if (stateData == null)
            {
                stateData = DefaultStateData;
            }

            bool found = false;

            lock (callbackQueue)
            {
                foreach (CallbackWrapper wrapper in callbackQueue)
                {
                    if (wrapper.Callback == handler)
                    {
                        found = true;
                        break;
                    }
                }

                if (!found)
                {
                    callbackQueue.Enqueue(new CallbackWrapper(handler, stateData));
                }
            }

            if (!delayProcessing)
            {
                ProcessCallbacks();
            }
        }
コード例 #6
0
 public CallbackWrapper(SequenceHandler callback, RSStateData stateData)
 {
     Callback  = callback;
     StateData = stateData;
 }
コード例 #7
0
ファイル: RSService.cs プロジェクト: pranaykamat/rs-unity
            /**
             * <p>Adds a callback to the end of the callback queue. The callback
             * will be made at the point in time when the service is ready to 
             * process commands generated by this callback. Callbacks will 
             * always be made in the order they were registered with the 
             * service, so if callback A is added before callback B, then A 
             * will be called before B and consequently any commands added by
             * A will be processed before any commands added by B.</p>
             * 
             * <p>Callbacks are one-shot, meaning that a callback needs to be 
             * registered every time the application needs to process commands.
             * The same callback can only be registered once at a time. The 
             * application is responsible for keeping track of any user input 
             * that occurs while waiting for the callback and convert that 
             * user input into an optimized sequence of NWS commands. The same 
             * callback function can be added again as soon as it has been 
             * called or cancelled.</p>
             * 
             * <p>NOTE: When the callback is made the supplied RSCommandSequence
             * instance must be used to add the commands, not RSService.AddCommand().</p>
             * 
             * @param callback The callback. The callback function will be called with a 
             * single argument which is the RSCommandSequence to which commands should be 
             * added using the AddCommand(command, responseHandler) method.
             *
             * @param stateData Optional. The state data to use. If null or omitted 
             * the default state data will be used as specified in the constructor. 
             * 
             * @param delayProcessing Optional. This flag instructs the 
             * service if it should delay processing of the added callback or not. 
             * Defaults to false which is recommended in most cases.
             */ 
            public void AddCallback(SequenceHandler handler, RSStateData stateData = null, bool delayProcessing = false)
            {
                if (handler == null)
                {
                    return;
                }

                if (stateData == null)
                {
                    stateData = DefaultStateData;
                }

                bool found = false;

                lock (callbackQueue)
                {
                    foreach (CallbackWrapper wrapper in callbackQueue)
                    {
                        if (wrapper.Callback == handler)
                        {
                            found = true;
                            break;
                        }
                    }

                    if (!found)
                    {
                        callbackQueue.Enqueue(new CallbackWrapper(handler, stateData));
                    }
                }

                if (!delayProcessing)
                {
                    ProcessCallbacks();
                }
            }
コード例 #8
0
ファイル: RSService.cs プロジェクト: pranaykamat/rs-unity
            /**
             * Adds a command to be processed. The service guarantees that 
             * all added commands will be processed and any response handler will
             * always be called regardless of if previous commands experience 
             * errors. Furthermore added commands will always be executed in the 
             * order they were added.
             * <p>
             * Note that adding commands using this method is equivalent to 
             * registering a process commands callback and adding commands 
             * when the process commands callback is made. This means that any
             * callbacks already registered will be executed before the command
             * (or commands if the delayProcessing flag is used) added using this 
             * method.
             * <p>
             * Example: Adding commands A, B, and C with delayProcessing set to 
             * true for A and B, but false for C will be equivalent to register a 
             * callback and add A, B, and C when the callback is made.
             * 
             * @param command The command to add.
             * 
             * @param handler Optional. If specified, this is 
             * a callback that will be called when the command has been 
             * processed. The object passed in the callback can be used to check 
             * if the command succeeded and to access any returned data.
             *
             * @param stateData Optional. The state data to use. If null or omitted 
             * the default state data will be used as specified in the constructor. 
             * 
             * @param delayProcessing Optional. A hint that tells the service not to try to send the 
             * command immediately. This hint is useful when adding a sequence 
             * of commands in one go. Specifying this flag to true for all 
             * commands except the last one added will ensure that the Service 
             * don't start processing the events immediately, but holds 
             * processing until the last command in the sequence has been added.
             **/
            public void AddCommand(IRSCommand command, ResponseHandler handler, 
                    RSStateData stateData = null, bool delayProcessing = false)
            {
                if (stateData == null)
                {
                    stateData = DefaultStateData;
                }

                lock (callbackQueue)
                {
                    if (currentServiceCallback == null)
                    {
                        currentServiceCallback = new RSCommandSequence(this, stateData);
                    }
                    else if (currentServiceCallback.StateData != stateData)
                    {
                        AddCommandSequence(currentServiceCallback);
                        currentServiceCallback = new RSCommandSequence(this, stateData);
                    }

                    currentServiceCallback.AddCommand(command, handler);

                    if (!delayProcessing)
                    {
                        AddCommandSequence(currentServiceCallback);
                        currentServiceCallback = null;
                    }
                }
            }
コード例 #9
0
ファイル: RSService.cs プロジェクト: pranaykamat/rs-unity
 public CallbackWrapper(SequenceHandler callback, RSStateData stateData)
 {
     Callback = callback;
     StateData = stateData;
 }
コード例 #10
0
ファイル: RSScene.cs プロジェクト: pranaykamat/rs-unity
        /**
         * Creates the application and user scopes and imports the scene into the user scope.
         * Also gets the bounding box.
         */
        public void ImportScene()
        {
            InitValues();

            Status("info", "Importing scene");
            Service.AddCallback((RSCommandSequence seq) => {
                    seq.AddCommand(new RSCommand("create_scope",
                            "scope_name", "app_scope"
                    ));
                    seq.AddCommand(new RSCommand("create_scope",
                            "scope_name", UserScope,
                            "parent_scope", "app_scope"
                    ));
                    seq.AddCommand(new RSCommand("use_scope",
                            "scope_name", UserScope
                    ));
                    seq.AddCommand(new RSCommand("import_scene",
                            "block", true,
                            "scene_name", Filename,
                            "filename", Filename
                    ), OnSceneImport);
                    seq.AddCommand(new RSCommand("scene_get_bounding_box",
                            "scene_name", Filename
                    ), OnSceneGetBoundingBox);

                    seq.AddCommand(new RSCommand("echo",
                            "input", "pre_app_init"
                    ), (RSResponse resp) => {
                        OnApplicationInit(); 
                    });
                    
                    // All commands after this point will be done in the user scope.
                    RSStateData defaultState = new RSStateData();
                    defaultState.StateCommands.Add(new RSCommand("use_scope",
                                "scope_name", UserScope
                                ));

                    Service.DefaultStateData = defaultState;
            });
        }