/// <summary> /// When Awake is called by the Unity Engine we build our simple audio graph, /// and attach the root node of our graph to the driver. /// </summary> void Awake() { //context Driver.sampleRate = 48000; m_driver = new Driver(); //audio nodes var sineWave = new SineWaveGenerator(); var mixer = new MonoMixer(); mixer.masterOutputLevel = 0.5; //connect our graph mixer.AddInput(sineWave); m_driver.rootNode = mixer; }
/// <summary> /// When Awake is called by the Unity Engine we build our simple audio graph, /// and attach the root node of our graph to the driver. /// </summary> void Awake() { //context Driver.sampleRate = 48000; m_driver = new Driver(); //audio nodes m_sineWave = new SineWaveGenerator(); m_gainer = new Gain(); m_gainer.drive = 1.5; var customAudioNode = new VolumeLimiter(); m_mixer = new MonoMixer(); m_mixer.masterOutputLevel = 0.5; //connect our graph m_gainer.InputNode = m_sineWave; customAudioNode.inputNode = m_gainer; m_mixer.AddInput(customAudioNode); m_driver.rootNode = m_mixer; }