コード例 #1
0
        void CreateLoadedAssetBundleCache(string assetBundleName, string assetName, System.Type type, UnityEngine.Object obj)
        {
            LoadedAssetBundleCache loaded = GetLoadedAssetBundleCache(assetBundleName, assetName, type);

            if (loaded != null)
            {
                loaded.obj = obj;
                loaded.referencedCount++;
                loaded.createCount++;
            }
            else
            {
                loaded     = new LoadedAssetBundleCache(assetBundleName, assetName, type);
                loaded.obj = obj;

                if (!m_LoadedAssetBundleCaches.ContainsKey(assetBundleName))
                {
                    m_LoadedAssetBundleCaches.Add(assetBundleName, new Dictionary <string, Dictionary <System.Type, LoadedAssetBundleCache> >());
                }


                if (!m_LoadedAssetBundleCaches[assetBundleName].ContainsKey(assetName))
                {
                    m_LoadedAssetBundleCaches[assetBundleName].Add(assetName, new Dictionary <System.Type, LoadedAssetBundleCache>());
                }

                m_LoadedAssetBundleCaches[assetBundleName][assetName].Add(type, loaded);

                LoadedAssetBundleCacheList.Add(loaded);
            }
        }
コード例 #2
0
        public void UnloadAssetBundle(string assetBundleName, string assetName, System.Type type, int count, bool isSetLastTime)
        {
            LoadedAssetBundleCache loaded = GetLoadedAssetBundleCache(assetBundleName, assetName, type);

            if (loaded != null)
            {
                if (count < 0)
                {
                    loaded.referencedCount = 0;
                }
                else
                {
                    loaded.referencedCount -= count;
                }


                if (loaded.referencedCount <= 0)
                {
                    if (isSetLastTime)
                    {
                        loaded.lastTime = Time.unscaledTime;
                    }

                    if (!AssetManagerSetting.UseCacheAssetTime)
                    {
                        UnloadLoadedAssetBundleCache(loaded);
                    }
                }
            }
            else
            {
                manifestAssetBundleManager.UnloadAssetBundle(assetBundleName);
            }
        }
コード例 #3
0
        void UnloadLoadedAssetBundleCache(LoadedAssetBundleCache loaded)
        {
            //                    if (loaded.obj != null)
            //                    {
            //                        UnityEngine.Object.Destroy(loaded.obj);
            //                    }
            loaded.obj = null;

            for (int i = 0; i < loaded.createCount; i++)
            {
                manifestAssetBundleManager.UnloadAssetBundle(loaded.assetBundleName);
            }

            RemoveLoadedAssetBundleCache(loaded.assetBundleName, loaded.assetName, loaded.objType);
        }
コード例 #4
0
        //=================
        public void LoadAssetAsync(string filename, string assetBundleName, string assetName, System.Type type, Action <string, object, object[]> callback, params object[] callbackArgs)
        {
            if (assetBundleName.IndexOf("runerewardeffect") != -1)
            {
                Debug.Log(filename);
            }
            if (AssetManagerSetting.IsCacheAssetBundleAsset)
            {
                LoadedAssetBundleCache loaded = GetLoadedAssetBundleCache(assetBundleName, assetName, type);
                if (loaded != null)
                {
                    loaded.referencedCount++;
                    if (callback != null)
                    {
                        callback(filename, loaded.obj, callbackArgs);
                    }
                    return;
                }
            }

            StartCoroutine(OnLoadAssetAsync(filename, assetBundleName, assetName, type, callback, callbackArgs));
        }