/** 开发 */
        void OnGUI_Develop()
        {
            HGUILayout.BeginCenterHorizontal();
            if (GUILayout.Button("生成版本信息", GUILayout.MinHeight(50), GUILayout.MaxWidth(200)))
            {
                if (currentDvancedSettingData.GetValue(DvancedSettingType.GameConstConfig))
                {
                    GameConstConfig config = GameConstConfig.Load();
                    config.DevelopMode     = true;
                    config.TestVersionMode = false;
                    config.Save();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.Clear_AssetBundleName))
                {
                    AssetBundleEditor.ClearAssetBundleNames();
                    AssetDatabase.RemoveUnusedAssetBundleNames();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.Set_AssetBundleName))
                {
                    AssetBundleEditor.SetNames_Develop();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorLoadAssetListCsv))
                {
                    LoadAssetListCsv.Generator();
                }
            }
            HGUILayout.EndCenterHorizontal();
        }
コード例 #2
0
        /** 补丁 */
        void OnGUI_Patch()
        {
            Version version = patchVersion;

            if (version.revised <= 0)
            {
                version.revised = 1;
            }

            GUILayout.BeginHorizontal(HGUILayout.boxMPStyle, GUILayout.Height(50));
            EditorGUILayout.LabelField("参照App版本", HGUILayout.labelCenterStyle, GUILayout.Width(150), GUILayout.Height(25));
            int preCompareIndex = compareIndex;

            compareIndex = EditorGUILayout.Popup(compareIndex, VersionList.appVersionStrArr);
            if (preCompareIndex != compareIndex && compareIndex != -1)
            {
                Version v = VersionList.appVersionList[compareIndex];

                compareVersion.Copy(v);
                version.Copy(VersionList.GetLastAppRevised(compareVersion));
                version.verType = VersionType.Patch;
                version.revised++;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            HGUILayout.Version("补丁版本", version, VersionType.Patch);
            GUILayout.BeginVertical();

            if (GUILayout.Button("最后一次", GUILayout.Width(100), GUILayout.Height(30)))
            {
                VersionList.Read(true);

                compareVersion.Copy(VersionList.lastAppVersion);

                version.Copy(VersionList.GetLastAppRevised(compareVersion));
                version.verType = VersionType.Patch;
                compareIndex    = VersionList.appVersionStrList.IndexOf(compareVersion.ToString());
            }

            if (GUILayout.Button("自动", GUILayout.Width(100), GUILayout.Height(30)))
            {
                VersionList.Read(true);

                compareVersion.Copy(VersionList.lastAppVersion);
                version.Copy(VersionList.GetLastAppRevised(compareVersion));
                version.verType = VersionType.Patch;
                version.revised++;
                compareIndex = VersionList.appVersionStrList.IndexOf(compareVersion.ToString());
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            GUILayout.Space(20);


            HGUILayout.BeginCenterHorizontal();
            if (GUILayout.Button("生成版本信息", GUILayout.MinHeight(50), GUILayout.MaxWidth(200)))
            {
                version.SetNowDatetime();

                bool isRefresh = false;
                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearAllPlatformDirctory))
                {
                    PathUtil.ClearAllPlatformDirctory();
                    isRefresh = true;
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearOtherPlatformDirctory))
                {
                    PathUtil.ClearOtherPlatformDirctory(runtimePlatform);
                    isRefresh = true;
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearTestData))
                {
                    PathUtil.ClearTestData();
                    isRefresh = true;
                }

                if (isRefresh)
                {
                    AssetDatabase.Refresh();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.Clear_AssetBundleName))
                {
                    AssetBundleEditor.ClearAssetBundleNames();
                    AssetDatabase.RemoveUnusedAssetBundleNames();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.Set_AssetBundleName))
                {
                    AssetBundleEditor.SetNames();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_AssetBundle))
                {
                    AssetBundleEditor.BuildAssetBundles();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_luacode))
                {
                    AB.Lua();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_config))
                {
                    AB.Config();
                }



                if (currentDvancedSettingData.GetValue(DvancedSettingType.GameConstConfig))
                {
                    GameConstConfig config = GameConstConfig.Load();
                    config.DevelopMode = false;
                    config.Version     = version.ToConfig();
                    config.Save();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorLoadAssetListCsv))
                {
                    LoadAssetListCsv.Generator();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorStreamingAssetsFilesCSV))
                {
                    FilesCsvForStreamingAssets.Generator();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.PlayerSettings))
                {
                    SetPlayerSettings(runtimePlatform);
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.PlayerSettingsVersion))
                {
                    SetPlayerSettingsVersion(appVersion);
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.GenerateVersionInfo))
                {
                    FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(version);
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorUpdateAssetList))
                {
                    FilesCsvForStreamingAssets.GeneratorUpdateList(compareVersion);
                }
            }
            HGUILayout.EndCenterHorizontal();
        }
コード例 #3
0
        /** App */
        void OnGUI_App()
        {
            Version version = appVersion;


            GUILayout.BeginHorizontal();
            HGUILayout.Version("App版本", version, VersionType.App);
            GUILayout.BeginVertical();
            if (GUILayout.Button("最后一次", GUILayout.Width(100), GUILayout.Height(30)))
            {
                VersionList.Read(true);

                version.Copy(VersionList.lastAppVersion);
                version.revised = 0;
                version.verType = VersionType.App;
            }

            if (GUILayout.Button("自动", GUILayout.Width(100), GUILayout.Height(30)))
            {
                VersionList.Read(true);

                version.Copy(VersionList.lastAppVersion);
                version.minor++;
                version.revised = 0;
                version.verType = VersionType.App;
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();

            GUILayout.Space(20);


            HGUILayout.BeginCenterHorizontal();
            if (GUILayout.Button("生成版本信息", GUILayout.MinHeight(50), GUILayout.MaxWidth(200)))
            {
                version.SetNowDatetime();


                bool isRefresh = false;
                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearAllPlatformDirctory))
                {
                    PathUtil.ClearAllPlatformDirctory();
                    isRefresh = true;
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearOtherPlatformDirctory))
                {
                    PathUtil.ClearOtherPlatformDirctory(runtimePlatform);
                    isRefresh = true;
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.ClearTestData))
                {
                    PathUtil.ClearTestData();
                    isRefresh = true;
                }

                if (isRefresh)
                {
                    AssetDatabase.Refresh();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.Clear_AssetBundleName))
                {
                    AssetBundleEditor.ClearAssetBundleNames();
                    AssetDatabase.RemoveUnusedAssetBundleNames();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.Set_AssetBundleName))
                {
                    AssetBundleEditor.SetNames();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_AssetBundle))
                {
                    AssetBundleEditor.BuildAssetBundles();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_luacode))
                {
                    AB.Lua();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.AB_config))
                {
                    AB.Config();
                }



                if (currentDvancedSettingData.GetValue(DvancedSettingType.GameConstConfig))
                {
                    GameConstConfig config = GameConstConfig.Load();
                    config.DevelopMode = false;
                    config.Version     = version.ToConfig();
                    config.Save();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorLoadAssetListCsv))
                {
                    LoadAssetListCsv.Generator();
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorStreamingAssetsFilesCSV))
                {
                    FilesCsvForStreamingAssets.Generator();
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.PlayerSettings))
                {
                    SetPlayerSettings(runtimePlatform);
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.PlayerSettingsVersion))
                {
                    SetPlayerSettingsVersion(appVersion);
                }

                if (currentDvancedSettingData.GetValue(DvancedSettingType.GenerateVersionInfo))
                {
                    FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(version);
                }


                if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorUpdateAssetList))
                {
                    FilesCsvForStreamingAssets.GeneratorUpdateList(null);
                }
            }
            HGUILayout.EndCenterHorizontal();
        }
コード例 #4
0
        void OnGUI()
        {
            VersionList.Read();



            TabType tabType = HGUILayout.TabGroup <TabType>(tabGroupData);



            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);


            GUILayout.Space(20);


            currentDvancedSettingData = dvancedSettingDataDict[tabType];
            switch (tabType)
            {
            case TabType.Develop:
                OnGUI_Develop();
                break;

            case TabType.App:
                OnGUI_App();
                break;

            case TabType.Patch:
                OnGUI_Patch();
                break;
            }



            currentDvancedSettingData.foldout = EditorGUILayout.Foldout(currentDvancedSettingData.foldout, "执行选项");

            if (currentDvancedSettingData.foldout)
            {
                GUILayout.BeginVertical(HGUILayout.boxMPStyle);
                for (int i = 0; i < currentDvancedSettingData.list.Count; i++)
                {
                    DvancedSettingItem item = currentDvancedSettingData.list[i];



                    GUILayout.BeginHorizontal();
                    item.value = EditorGUILayout.ToggleLeft(item.name, item.value, GUILayout.Width(250));



                    if (GUILayout.Button(item.name, GUILayout.Width(250)))
                    {
                        switch (item.type)
                        {
                        case DvancedSettingType.ClearAllPlatformDirctory:
                            PathUtil.ClearAllPlatformDirctory();
                            AssetDatabase.Refresh();
                            break;


                        case DvancedSettingType.ClearOtherPlatformDirctory:
                            PathUtil.ClearOtherPlatformDirctory(runtimePlatform);
                            AssetDatabase.Refresh();
                            break;


                        case DvancedSettingType.ClearTestData:
                            PathUtil.ClearTestData();
                            AssetDatabase.Refresh();
                            break;


                        case DvancedSettingType.AB_luacode:
                            AB.Lua();
                            break;

                        case DvancedSettingType.AB_config:
                            AB.Config();
                            break;



                        case DvancedSettingType.Clear_AssetBundleName:
                            AssetBundleEditor.ClearAssetBundleNames();
                            AssetDatabase.RemoveUnusedAssetBundleNames();
                            break;

                        case DvancedSettingType.Set_AssetBundleName:
                            switch (tabType)
                            {
                            case TabType.Develop:
                                AssetBundleEditor.SetNames_Develop();
                                break;

                            default:
                                AssetBundleEditor.SetNames();
                                break;
                            }

                            break;


                        case DvancedSettingType.AB_AssetBundle:
                            AssetBundleEditor.BuildAssetBundles();
                            break;



                        case DvancedSettingType.GameConstConfig:

                            GameConstConfig config = GameConstConfig.Load();
                            switch (tabType)
                            {
                            case TabType.Develop:
                                config.DevelopMode     = true;
                                config.TestVersionMode = false;
                                break;

                            case TabType.App:
                                config.DevelopMode = false;
                                config.Version     = appVersion.ToConfig();
                                break;

                            case TabType.Patch:
                                config.DevelopMode = false;
                                config.Version     = patchVersion.ToConfig();
                                break;
                            }

                            config.Save();
                            break;


                        case DvancedSettingType.GeneratorStreamingAssetsFilesCSV:
                            FilesCsvForStreamingAssets.Generator();
                            break;


                        case DvancedSettingType.GeneratorLoadAssetListCsv:
                            LoadAssetListCsv.Generator();
                            break;


                        case DvancedSettingType.PlayerSettings:
                            SetPlayerSettings(runtimePlatform);
                            break;

                        case DvancedSettingType.PlayerSettingsVersion:
                            switch (tabType)
                            {
                            case TabType.App:
                                SetPlayerSettingsVersion(appVersion);
                                break;

                            case TabType.Patch:
                                SetPlayerSettingsVersion(patchVersion);
                                break;
                            }
                            break;


                        case DvancedSettingType.GenerateVersionInfo:
                            switch (tabType)
                            {
                            case TabType.App:
                                appVersion.SetNowDatetime();
                                FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(appVersion);
                                break;

                            case TabType.Patch:
                                patchVersion.SetNowDatetime();
                                FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(patchVersion);
                                break;
                            }
                            break;

                        case DvancedSettingType.GeneratorUpdateAssetList:
                            switch (tabType)
                            {
                            case TabType.App:
                                FilesCsvForStreamingAssets.GeneratorUpdateList(null);
                                break;

                            case TabType.Patch:
                                FilesCsvForStreamingAssets.GeneratorUpdateList(compareVersion);
                                break;
                            }
                            break;
                        }
                    }

                    GUILayout.EndHorizontal();

                    GUILayout.Space(10);
                }
                GUILayout.EndVertical();
            }



            switch (tabType)
            {
            case TabType.App:
            case TabType.Patch:
                OnGUI_AssetBundleServer();
                OnGUI_TestVersionModel();
                break;
            }

            EditorGUILayout.EndScrollView();
        }
コード例 #5
0
 public static void GeneratorLoadAssetListCsv()
 {
     LoadAssetListCsv.Generator();
 }