protected void Awake()
        {
            monkeyTesterSettings = Resources.Load <MonkeyTesterSettings>(nameof(MonkeyTesterSettings));
            Enabled = monkeyTesterSettings.StartOnStartup;

            DontDestroyOnLoad(this.gameObject);
        }
コード例 #2
0
        public static void Execute()
        {
            monkeyTesterSettings = Resources.Load <MonkeyTesterSettings>(nameof(MonkeyTesterSettings));
            if (monkeyTesterSettings.SpawnOnStartup)
            {
                GameObject prefab = Resources.Load <GameObject>(MONKEY_TESTER_RESOURCE_PATH);

                if (prefab != null)
                {
                    GameObject instance = Object.Instantiate(prefab, Vector3.zero, Quaternion.identity);
                }
            }
        }