コード例 #1
0
        //----------
        #region Mono Behaviour



        void Awake()
        {
#if UNITY_EDITOR
            if (resetPlayerPrefAtBegining)
            {
                StartCoroutine(ResetingPlayerPrefs());
            }
#elif UNITY_ANDROID
            if (resetPlayerPrefAtBegining)
            {
                if (PlayerPrefs.GetInt(HAS_RESET_PLAYERPREF + Application.version, 0) == 0)
                {
                    StartCoroutine(ResetingPlayerPrefs());
                }
            }
#endif



            Application.targetFrameRate = targetedFramePerSec;
            QualitySettings.vSyncCount  = 0;

            if (Instance == null)
            {
                Instance = this;
                DontDestroyOnLoad(gameObject);
            }
            else
            {
                Destroy(gameObject);
            }

            PreProcess();
        }
コード例 #2
0
 /// <summary>
 /// This function is called when the object becomes enabled and active.
 /// </summary>
 void OnEnable()
 {
     Reference = (DeviceInfoManager)target;
     if (DeviceInfoManager.Instance == null)
     {
         DeviceInfoManager.Instance = Reference;
     }
 }