// Update is called once per frame void Update() { if (m_Game.IsGameStarted() && !m_Game.IsFinish()) { m_CarObj.SetInput(Input.GetAxisRaw("Horizontal")); m_CarObj.Accelerate(Input.GetKey(KeyCode.Space)); } }
void Update() { if (m_Game.IsGameStarted() && !m_Game.IsFinish()) { float axis = (InputImage.transform.position.x - m_StartX) / InputXOffset; m_CarObj.SetInput(axis); m_CarObj.Accelerate(m_IsNitro); } }