public override EvalStateNode NewState( Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) { return(new EvalEveryStateNode(parentNode, this)); }
public override EvalStateNode NewState(Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) { if (Context.ConsumptionHandler != null) { return(new EvalFilterStateNodeConsumeImpl(parentNode, this)); } return(new EvalFilterStateNode(parentNode, this)); }
/// <summary> /// Constructor. /// </summary> /// <param name="parentNode">is the parent evaluator to call to indicate truth value</param> /// <param name="evalAuditNode">is the factory node associated to the state</param> /// <param name="stateNodeNumber">The state node number.</param> /// <param name="stateNodeId">The state node id.</param> public EvalAuditStateNode(Evaluator parentNode, EvalAuditNode evalAuditNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) : base(parentNode) { _evalAuditNode = evalAuditNode; _childState = evalAuditNode.ChildNode.NewState(this, stateNodeNumber, stateNodeId); }
public override EvalStateNode NewState(Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) { if (_factoryNode.TimeDeltaComputation == null) { return(new EvalEveryDistinctStateNode(parentNode, this)); } else { return(new EvalEveryDistinctStateExpireKeyNode(parentNode, this)); } }
public override EvalStateNode NewState(Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) { switch (_factoryNode.OpType) { case EvalFollowedByNodeOpType.NOMAX_PLAIN: return(new EvalFollowedByStateNode(parentNode, this)); default: return(new EvalFollowedByWithMaxStateNodeManaged(parentNode, this)); } }
public override bool Equals(Object otherObj) { if (!(otherObj is EvalStateNodeNumber)) { return(false); } EvalStateNodeNumber other = (EvalStateNodeNumber)otherObj; int[] otherNum = other.StateNumber; if (otherNum.Length != _stateNumber.Length) { return(false); } for (int i = 0; i < _stateNumber.Length; i++) { if (otherNum[i] != _stateNumber[i]) { return(false); } } return(true); }
public override EvalStateNode NewState(Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId) { return(new EvalRootStateNode(_childNode)); }
/// <summary> /// Create the evaluation state node containing the truth value state for each operator in an /// event expression. /// </summary> /// <param name="parentNode">the parent evaluator node that this node indicates a change in truth value to</param> /// <param name="stateNodeNumber">The state node number.</param> /// <param name="stateNodeId">the new state object's identifier</param> /// <returns> /// state node containing the truth value state for the operator /// </returns> public abstract EvalStateNode NewState(Evaluator parentNode, EvalStateNodeNumber stateNodeNumber, long stateNodeId);