public void VisitFollowedBy( EvalFollowedByFactoryNode factoryNode, EvalStateNode stateNode, params object[] stateFlat) { // no action }
public void VisitAnd( EvalAndFactoryNode factoryNode, EvalStateNode stateNode, params object[] stateDeep) { // no action }
public void VisitMatchUntil( EvalMatchUntilFactoryNode factoryNode, EvalStateNode stateNode, params object[] stateDeep) { // no action }
public void VisitObserver( EvalObserverFactoryNode factoryNode, EvalStateNode stateNode, EventObserver eventObserver) { stateNode.Transfer(services); }
public void VisitGuard( EvalGuardFactoryNode factoryNode, EvalStateNode stateNode, Guard guard) { stateNode.Transfer(services); }
public void VisitFilter( EvalFilterFactoryNode factoryNode, EvalStateNode stateNode, EPStatementHandleCallbackFilter handle, MatchedEventMap beginState) { stateNode.Transfer(services); }
public void VisitEveryDistinct( EvalEveryDistinctFactoryNode factoryNode, EvalStateNode stateNode, MatchedEventMap beginState, ICollection <object> keySetCollection) { // no action }
public void VisitEvery( EvalEveryFactoryNode factoryNode, EvalStateNode stateNode, MatchedEventMap beginState, params object[] stateFlat) { // no action }
public void VisitRoot(EvalStateNode stateNode) { // no action }
public void VisitOr( EvalOrFactoryNode factoryNode, EvalStateNode stateNode) { // no action }
public void VisitNot( EvalNotFactoryNode factoryNode, EvalStateNode stateNode) { // no action }