void Awake() { player = ReInput.players.GetPlayer(playerId); move = new Vector2(0, 0); rb2d = this.GetComponent <Rigidbody2D>(); guitar = GetComponentInChildren <GuitarController>(); gun = GetComponentInChildren <GunController>(); sfx = GetComponent <SFXPlayer>(); particles = GetComponent <CellParticlePlayer>(); DontDestroyOnLoad(gameObject); foreach (Animator a in GetComponentsInChildren <Animator>()) { a.logWarnings = false; } }
// Start is called before the first frame update void Start() { index = 0; player = VariableContainer.variableContainer.mainCell.player; sfxPlayer = GetComponent <SFXPlayer>(); }
// Use this for initialization void Start() { player = ReInput.players.GetPlayer(0); sfxPlayer = GetComponent <SFXPlayer>(); currentSelection = 0; }