void OnEnable() { animalImage.sprite = animalImages[UIChapterPanel.ActiveChapter - 1]; animalImage.color = LevelManager.GetChapterMainColor(UIChapterPanel.ActiveChapter); }
void OnEnable() { animalImage.sprite = animalImages[UIChapterPanel.ActiveChapter - 1]; animalImage.color = LevelManager.GetChapterMainColor(UIChapterPanel.ActiveChapter); }