public bool AddHeaderSearchPaths(PBXList paths) { foreach (KeyValuePair <string, XCBuildConfiguration> buildConfig in buildConfigurations) { // UnityEngine.Debug.Log( "ADDING HEADER PATH: " + paths + " to " + buildConfig.Key ); buildConfig.Value.AddHeaderSearchPaths(paths); } modified = true; return(modified); }
public bool SetWeakLink(bool weak = false) { PBXDictionary settings = null; PBXList attributes = null; if (!_data.ContainsKey(SETTINGS_KEY)) { if (weak) { attributes = new PBXList(); attributes.Add(WEAK_VALUE); settings = new PBXDictionary(); settings.Add(ATTRIBUTES_KEY, attributes); _data[SETTINGS_KEY] = settings; } return(true); } settings = _data[SETTINGS_KEY] as PBXDictionary; if (!settings.ContainsKey(ATTRIBUTES_KEY)) { if (weak) { attributes = new PBXList(); attributes.Add(WEAK_VALUE); settings.Add(ATTRIBUTES_KEY, attributes); return(true); } else { return(false); } } else { attributes = settings[ATTRIBUTES_KEY] as PBXList; } if (weak) { attributes.Add(WEAK_VALUE); } else { attributes.Remove(WEAK_VALUE); } settings.Add(ATTRIBUTES_KEY, attributes); this.Add(SETTINGS_KEY, settings); return(true); }
protected bool AddSearchPaths(PBXList paths, string key, bool recursive = true) { bool modified = false; if (!ContainsKey(BUILDSETTINGS_KEY)) { this.Add(BUILDSETTINGS_KEY, new PBXDictionary()); } foreach (string path in paths) { string currentPath = path; if (recursive && !path.EndsWith("/**")) { currentPath += "/**"; } // Debug.Log( "adding: " + currentPath ); if (!((PBXDictionary)_data[BUILDSETTINGS_KEY]).ContainsKey(key)) { ((PBXDictionary)_data[BUILDSETTINGS_KEY]).Add(key, new PBXList()); } else if (((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] is string) { PBXList list = new PBXList(); list.Add(((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]); ((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] = list; } currentPath = "\\\"" + currentPath + "\\\""; if (!((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Contains(currentPath)) { ((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Add(currentPath); modified = true; } } return(modified); }
public bool AddFrameworkSearchPaths(PBXList paths, bool recursive = true) { return(this.AddSearchPaths(paths, FRAMEWORK_SEARCH_PATHS_KEY, recursive)); }
public bool AddLibrarySearchPaths(PBXList paths, bool recursive = true) { return(this.AddSearchPaths(paths, LIBRARY_SEARCH_PATHS_KEY, recursive)); }
public bool AddHeaderSearchPaths(PBXList paths, bool recursive = true) { return(this.AddSearchPaths(paths, HEADER_SEARCH_PATHS_KEY, recursive)); }