コード例 #1
0
ファイル: MultiBuild.cs プロジェクト: zhangxp1998/QOL
        public static void UpdateCommandState_Prefix(PlayerController __instance)
        {
            if (__instance.cmd.type != ECommand.None && __instance.cmd.type != ECommand.Follow &&
                (__instance.cmd.mode != lastCmdMode || __instance.cmd.type != lastCmdType))
            {
                ResetMultiBuild();

                if (__instance.cmd.type != ECommand.Build || __instance.cmd.mode != 0)
                {
                    BlueprintCreator.EndBpMode();
                }

                // the preivous command might force us to stau in BuildMode (Even though we were leaving)
                if (__instance.cmd.type == ECommand.Build && lastCmdMode == 1 && __instance.cmd.mode != 1)
                {
                    BlueprintManager.Reset();
                }

                if (__instance.cmd.type != ECommand.Build)
                {
                    BlueprintManager.Reset();
                }

                lastCmdMode = __instance.cmd.mode;
                lastCmdType = __instance.cmd.type;
            }
        }
コード例 #2
0
        internal void Update()
        {
            if (!isValidInstallation)
            {
                return;
            }

            BuildLogic.OnUpdate();
            BlueprintCreator.OnUpdate();
        }
コード例 #3
0
ファイル: MultiBuild.cs プロジェクト: zhangxp1998/QOL
 internal void OnDestroy()
 {
     // For ScriptEngine hot-reloading
     BlueprintCreator.EndBpMode(true);
     BlueprintManager.Reset();
     foreach (var tooltip in tooltips.Values)
     {
         allTips.Remove(tooltip);
     }
     harmony.UnpatchSelf();
 }
コード例 #4
0
ファイル: MultiBuild.cs プロジェクト: zhangxp1998/QOL
        internal void Awake()
        {
            harmony             = new Harmony("com.brokenmass.plugin.DSP.MultiBuild" + CHANNEL);
            itemSpecificSpacing = Config.Bind <bool>("General", "itemSpecificSpacing", true, "If this option is set to true, the mod will remember the last spacing used for a specific building. Otherwise the spacing will be the same for all entities.");
            spacingStore[0]     = 0;

            //StartCoroutine(CheckForUpdates());

            try
            {
                foreach (var pluginInfo in BepInEx.Bootstrap.Chainloader.PluginInfos)
                {
                    if (BLACKLISTED_MODS.Contains(pluginInfo.Value.Metadata.GUID))
                    {
                        incompatiblePlugins.Add(" - " + pluginInfo.Value.Metadata.Name);
                    }
                }

                if (incompatiblePlugins.Count > 0)
                {
                    isValidInstallation = false;
                    harmony.PatchAll(typeof(IncompatibilityNotice));
                }


                if (isValidInstallation)
                {
                    harmony.PatchAll(typeof(MultiBuild));
                    harmony.PatchAll(typeof(BlueprintManager));
                    harmony.PatchAll(typeof(BuildLogic));
                    harmony.PatchAll(typeof(BlueprintCreator));
                    harmony.PatchAll(typeof(InserterPoses));

                    UIBlueprintGroup.onCreate  = () => BlueprintCreator.StartBpMode();
                    UIBlueprintGroup.onRestore = () =>
                    {
                        if (BlueprintCreator.bpMode)
                        {
                            BlueprintCreator.EndBpMode(true);
                        }
                        BlueprintManager.Restore();
                    };
                    UIBlueprintGroup.onImport = () =>
                    {
                        if (BlueprintCreator.bpMode)
                        {
                            BlueprintCreator.EndBpMode(true);
                        }
                        HashSet <int> incompatibleIds;
                        var           data = BlueprintData.Import(GUIUtility.systemCopyBuffer, out incompatibleIds);
                        if (data != null)
                        {
                            BlueprintManager.Restore(data);
                            UIRealtimeTip.Popup("Blueprint successfully imported from your clipboard", false);
                        }
                        else
                        {
                            string message = "Error while importing data from your clipboard";
                            if (incompatibleIds.Count > 0)
                            {
                                message += $" - Found {incompatibleIds.Count} incompatible entities.\nIds: [{incompatibleIds.Join(null, ", ")}]";
                            }
                            UIRealtimeTip.Popup(message, true);
                        }
                    };
                    UIBlueprintGroup.onExport = () =>
                    {
                        if (BlueprintCreator.bpMode)
                        {
                            BlueprintCreator.EndBpMode();
                        }
                        if (BlueprintManager.hasData)
                        {
                            GUIUtility.systemCopyBuffer = BlueprintManager.data.Export();
                            UIRealtimeTip.Popup("Blueprint successfully exported to your clipboard", false);
                        }
                        else
                        {
                            UIRealtimeTip.Popup("No blueprint data to export", true);
                        }
                    };
                }
            }
            catch (Exception e)
            {
                isValidInstallation = false;
                Console.WriteLine(e.ToString());
            }
        }